Tue, 26 November 2013
Ryan sits down with Vincent Baker to ask him what ends up being some big questions: Where did Murderous Ghosts come from? What does "Powered by the Apocalypse" mean? What are his thoughts on his own design evolution?
We go all over the place in this lengthy interview -- talking about the old days at the Forge, the nature of various playtesting, a love of RoboRally, what being "innovative" actually means, on freelancing and what that sacrifices, selling games to non-gamers, silly unpublished games, and so much more. This is one of my favorite interviews to date, and a fitting way to both close out 2013 and be (functionally) my 7th anniversary episode.
Vincent's (published) games mentioned:
Other games mentioned:
53:01 / 26.1M
Thu, 5 July 2012
The first of the basement tape episodes! Ryan recorded a fantastic interview with Luke Crane back in Gen Con 2009, talking about the GM's & Players' Turns in Mouse Guard. It turned into a discussion about text design, reader assumptions about RPGs, media touchstones and their pitfalls, and of course the evolution of Mouse Guard's turn structure.
When this was recorded, Ryan assumed it would be a two-part episode, so you'll hear stuff to that effect. But Luke's a charismatic interviewee, so we left all that in!
32:47 / 15.7M