Thu, 18 June 2015
Ryan is joined by Sean Nittner—owner of Big Bad Con, project manager for Evil Hat Productions, and all around excellent human. (Or human-wolf hybrid.) The conversation revolves around thinking about convention games as part of the design process, but our journey takes a few twists and turns.
We also talk about:
Follow Sean at @SeanNitter.
1:22:04 / 41 MB
Tue, 2 June 2015
Ryan tries out a new format for the show, and brings on indie game designer Kit La Touche to chat about various game design and game publishing topics.
1:25:04 / 41.5 MB
Wed, 11 February 2015
Ryan talks with Mark Richardson, who is by night a freelance tabletop games cartographer and indie publisher, and by day a badass Canadian geographical information survey machine. (That means he makes huge maps using very detailed software.) Mark's got a fresh perspective on cartography, coming from a technical, GIS background rather than a purely illustrative one. We sit down to talk about the art and business of making maps for games.
Projects Mark has Made Maps For Include
Open GIS Data Resources
51:29 / 25.3M
View on YouTube: youtube.com/watch?v=CP_BYapSUpI
Wed, 21 January 2015
Ryan kicks on one of his planned 2015 interview series—this one on setting design in roleplaying games—by talking with luminary and setting veteran Robin D. Laws. Robin's well known for his work in Feng Shui (and the recently Kickstarted second edition), the Dying Earth RPG, and various games using his GUMSHOE and DramaSystem engines.
Works that we brought up that you can check out now:
If you want more Robin goodness, check out Ken and Robin Talk About Stuff.
View on YouTube: youtube.com/watch?v=BeG2XtV-C1g