Thu, 26 March 2009
On this episode, we continue the discussion with Josh Roby about making epic-scale games, with the third of three points: respect, from the point of view of a game respecting its own epic conceit and NPCs respecting epic-scale PCs. Josh also gives an interesting answer to Ryan asking about how his previous master plan is coming along. Afterward, Ryan talks about "the power of names" -- exploring an idea that the names we give terms in our games have a dramatic impact to how well they're understood, illustrated by two counter-examples he's recently come across in other games and one in Mythender.
Running time: 21:44 / File size: 15.0M
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Fri, 13 March 2009
This week, Ryan talks with Josh Roby about designing games that support & address epic-scale play -- that is, games that have a grand, dramatic scope as a main part of their premise. The interview ran long, as they covered three points they felt were core by contrasting Josh's new game in playtest, Agora: how shall we live?, with Ryan’s current project, Mythender. In this half, they talk about the scope & pacing of the game, and how their two very different games support their own sense of "epic" with those tools. Afterward, Ryan talks about Daniel Solis's cover creation videos and War Pig Radio. Josh Roby:
Sun, 1 March 2009
Still in the post-Dreamation afterglow, Ryan responds to a question asked by friend of the show Remi Treuer, where he asks to hear more about Ryan's playtest process in light of seeing it in action at Dreamation. What he comes up with is something he calls his "Rules of Playtesting" -- things he calls "Rules" because he has to constantly, consciously remember to apply them rather than things that come easy.
The five rules he mentions: The Rule of Consideration, The Rule of Conceit, The Rule of Frontloading, The Rule of the Drawing Board, and The Rule of Keeping My Mouth Shut.
Afterward, Ryan gives you some Sponsor Quote action, with an anectode that will at most amuse five people. Good times.
Running time: 24:21 / File size: 16.8M
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