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<title>Master Plan</title>
<link>http://masterplanpodcast.net/</link>
<description>The People's Podcast About Game Design - From Starting Ideas to the Finished Product</description>
<language>en</language>
<copyright>(c) Ryan Macklin, 2006-2008</copyright>
<managingEditor>ryanmacklin@gmail.com (Ryan Macklin)</managingEditor>
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<itunes:subtitle>The People's Podcast About Game Design</itunes:subtitle>
<itunes:summary>Master Plan is a podcast on the subject of game design and the art of ideas, particularly for role playing, card and board games.  Hosted by freelance writer Ryan Macklin, the podcast comes out at least once a month.  You can expect interviews with game designers -- both professional and amateur -- as well as advice and news about game design.</itunes:summary>
<itunes:category text="Games &amp; Hobbies">
	<itunes:category text="Other Games" />
</itunes:category>
<itunes:category text="Games &amp; Hobbies" />
<itunes:keywords>roleplaying, games, game, boardgame, boardgames, board, card, role-playing, role playing, rpg, rpgs, design, idea, ideas</itunes:keywords>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:owner>
<itunes:email>ryanmacklin@gmail.com</itunes:email>
<itunes:name>Ryan Macklin</itunes:name>
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<title>Master Plan</title>
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<item>
<title>Master Plan #50: Paul Tevis on Text Presentation, A Penny For My Thoughts</title>
<link>http://masterplan.libsyn.com/index.php?post_id=498075#</link>
<description><![CDATA[On this fiftieth episode of Master Plan, Ryan talks with Paul Tevis about text production and his new book, A Penny For My Thoughts. Given that Ryan worked with Paul on the game by developing and editing it, itâs not a standard interview -- they talk about it as insiders sharing a bit about creating the project with fans, especially over some of the pitfalls and issues they ran into together. After the interview, a few people wish Ryan well on achieving his fiftieth episode, and he shares his thoughts on the future of the show.<br />
<br />
<strong>A Penny For My Thoughts:</strong>
<ul>
<li><a href="http://www.orphicinstitute.com/"><em>A Penny For My Thoughts</em></a> by Paul Tevis</li>
<li><a href="http://evilhat.com">Evil Hat Productions</a></li>
<li>Paul's <a href="http://gameslinger-enterprises.com/">Gameslinger Enterprises</a> and his <a href="http://paultevis.com">blog</a></li>
<li><a href="http://www.ryanmacklin.com/?p=117">Post on my blog, sharing my experiences working with Paul on Penny</a></li>
<li><a href="http://www.canonpuncture.com/2009/06/canon-puncture-72-a-penny-for-paul-tevis/">Paul's recent interview on Canon Puncture</a></li>
</ul>
This episode is sponsored by <a href="http://www.rpgnow.com/index.php?affiliate_id=241869">RPGNow.com</a>.<br />
<br />
Running time: 32:04 / File size: 22.0M<br />
<br />
<a href="/forum/comments.php?DiscussionID=53">Discuss this episode on the forums</a>]]></description>
<category>podcasts</category>
<pubDate>Wed, 1 Jul 2009 02:28:00 GMT</pubDate>
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<itunes:duration>00:32:04</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #49: Pacing Mechanics part 1, Refresh Scale</title>
<link>http://masterplan.libsyn.com/index.php?post_id=493838#</link>
<description><![CDATA[Ryan sits down for another episode, this one kicking off a series about pacing mechanics.  To start off, he talked about there being some broad, different types of pacing mechanics, and focuses on one in particular: the "refresh scale" mechanics -- those that happen then resources are expended in order to regain them.  This idea traces back to old school D&amp;D, but people have done interesting things with it since -- including the recent edition of D&amp;D and Dirty Secrets.  To end, he talks a touch about a pitfall with designing these mechanics that he ran into when working on Mythender and urges others to consider avoiding.<br />
<br />
<strong>Games Mentioned:</strong>
<ul>
<li><a href="http://www.orphicinstitute.com/"><em>A Penny For My Thoughts</em></a> by Paul Tevis</li>
<li><a href="http://www.wizards.com/dnd"><em>Dungeons &amp; Dragons Fourth Edition</em></a></li>
<li><a href="http://www.darkomengames.com/secrets.html"><em>Dirty Secrets</em></a> by Seth Ben-Ezra</li>
<li><a href="http://crngames.com/the_shadow_of_yesterday/"><em>The Shadow of Yesterday</em></a> by Clinton Nixon</li>
<li><a href="http://www.arkenstonepublishing.net/solarsystem"><em>The Solar System</em></a> by Arkenstone Publishing</li>
</ul>
<strong>Other Mentions:</strong>
<ul>
<li><a href="http://narrativecontrol.com/">Who are those Narrative Control guys?</li>
</ul>
This episode is sponsored by <a href="http://www.rpgnow.com/index.php?affiliate_id=241869">RPGNow.com</a>.<br />
<br />
Running time: 25:45 / File size: 17.7M<br />
<br />
<a href="/forum/comments.php?DiscussionID=52">Discuss this episode on the forums</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 19 Jun 2009 20:42:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=493838#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:25:45</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #48: Chad Underkoffler on Setting Design, Swashbucklers of the 7 Skies</title>
<link>http://masterplan.libsyn.com/index.php?post_id=488152#</link>
<description><![CDATA[On this episode, Ryan sits down with Chad Underkoffler about designing setting (and, in some respects, writing in general) with his latest release, <em>Swashbucklers of the 7 Skies</em>.  They touch on how the setting for this setting-rich book was conceived, fleshed out, and trimmed down to aim the right information at the play group.  Afterward, Ryan tells you to check out Paul Tevis' <em>A Penny For My Thoughts</em>, because he's frankly damned proud of the work and thinks it makes for a great case study for one school of thought in design.<br />
<br />
<strong>Chad Underkoffler:</strong>
<ul>
<li><a href="http://www.7skies.net/"><em>Swashbucklers of the 7 Skies</em></a></li>
<li><a href="http://www.atomicsockmonkey.com/products/zoz.asp"><em>The Zorcerer of Zo</em></a></li>
<li><a href="http://www.atomicsockmonkey.com/products/tj.asp"><em>Truth &amp; Justice</em></a></li>
<li><a href="http://www.atomicsockmonkey.com/products/di.asp"><em>Dead Inside</em></a></li>
</ul>
<strong>Other Mentions:</strong>
<ul>
<li><a href="http://www.orphicinstitute.com/"><em>A Penny For My Thoughts</em></a> by Paul Tevis</li>
<li><a href="http://opendesignpodcast.com/">Open Design Podcast</li>
</ul>
This episode is sponsored by <a href="http://www.rpgnow.com/index.php?affiliate_id=241869">RPGNow.com</a>.<br />
<br />
Running time: 29:59 / File size: 20.6M<br />
<br />
<a href="/forum/comments.php?DiscussionID=51">Discuss this episode on the forums</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 5 Jun 2009 01:23:00 GMT</pubDate>
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<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:29:59</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #47: Tangibility in Mechanics</title>
<link>http://masterplan.libsyn.com/index.php?post_id=477986#</link>
<description><![CDATA[After an unintended hiatus, Ryan's back with an episode about something near and dear to his heart -- thinking about the tangible qualities that mechanics have.  He talks about how people should be looking at what their mechanics are causing players to do with their hands, because it's in that space where some people are better able to connect with the game. After giving an overview of the idea, he discusses four games and how they use this idea in their mechanical design.<br />
<br />
<strong>Games Mentioned:</strong>
<ul>
<li><a href="http://www.chaosium.com/"><em>Call of Cthulhu</em></a> by Chaosium</li>
<li><a href="http://swingpad.com/dustyboots/wordpress/?page_id=230"><em>Polaris</em></a> by These Are Our Games</li>
<li><a href="http://www.evilhat.com/home/dryh/"><em>Don't Rest Your Head</em></a> by Evil Hat Productions</li>
<li><a href="http://www.darkomengames.com/secrets.html"><em>Dirty Secrets</em></a> by Dark Omen Games</li>
</ul>
This episode is sponsored by <a href="http://www.rpgnow.com/index.php?affiliate_id=241869">RPGNow.com</a>.<br />
<br />
Running time: 26:40 / File size: 18.4M<br />
<br />
<a href="/forum/comments.php?DiscussionID=50">Discuss this episode on the forums</a>]]></description>
<category>podcasts</category>
<pubDate>Wed, 13 May 2009 01:09:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=477986#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:26:40</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #46: Designing Epic-Scale Games with Josh Roby Part 2, and Power of Names</title>
<link>http://masterplan.libsyn.com/index.php?post_id=447511#</link>
<description><![CDATA[On this episode, we continue the discussion with Josh Roby about making epic-scale games, with the third of three points:  respect, from the point of view of a game respecting its own epic conceit and NPCs respecting epic-scale PCs.  Josh also gives an interesting answer to Ryan asking about how his previous master plan is coming along.  Afterward, Ryan talks about "the power of names" -- exploring an idea that the names we give terms in our games have a dramatic impact to how well they're understood, illustrated by two counter-examples he's recently come across in other games and one in Mythender.<br />
<br />
<strong>Josh Roby:</strong>
<ul>
<li><a href="http://kallistipress.com/">Kallisti Press</a></li>
<li><a href="http://kallistipress.com/category/my-games/agora/"><em>Agora: how shall we live?</em></a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=8834">Thread on Story-Games about Agora</a></li>
<li><a href="http://kallistipress.com/category/my-games/sons-of-liberty/"><em>Sons of Liberty</em></a></li>
<li><a href="http://kallistipress.com/category/my-games/full-light-full-steam/"><em>Full Light, Full Steam</em></a></li>
<li><a href="http://masterplanpodcast.net/index.php?post_id=443137">Part 1 of this interview</a></li>
</ul>
<strong>Other mentions:</strong>
<ul>
<li><a href="http://www.ryanmacklin.com/?page_id=62">Mythender</a></li>
<li><a href="http://www.lumpley.com/dogs.html"><em>Dogs in the Vineyard</em></a></li>
<li>The Shreyas mentioned in the interview is Shreyas Sampat, designer of <a href="http://summerbird.wordpress.com/the-mist-robed-gate/"><em>Mist-Robed Gate</em></a></li>
<li><a href="http://www.wizards.com/default.asp?x=dnd/welcome"><em>Dungeons &amp; Dragons Fourth Edition</em></a></li>
<li><a href="http://www.darkomengames.com/secrets.html"><em>Dirty Secrets</em></a> by Dark Omen Games</li>
<li><a href="http://www.indie-rpgs.com/forum/index.php?topic=27595.0">Actual Play thread by Jesse Burenko for <em>Dirty Secrets</em></a></li>
</ul>
This episode is sponsored by <a href="http://www.rpgnow.com/index.php?affiliate_id=241869">RPGNow.com</a>.<br />
<br />
Running time: 21:44 / File size: 15.0M<br />
<br />
<a href="/forum/comments.php?DiscussionID=49">Discuss this episode on the forums</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 26 Mar 2009 03:15:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=447511#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:21:44</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #45: Designing Epic-Scale Games with Josh Roby, Part 1</title>
<link>http://masterplan.libsyn.com/index.php?post_id=443137#</link>
<description><![CDATA[This week, Ryan talks with Josh Roby about designing games that support &amp; address epic-scale play -- that is, games that have a grand, dramatic scope as a main part of their premise.  The interview ran long, as they covered three points they felt were core by contrasting Josh's new game in playtest, <em>Agora: how shall we live?</em>, with Ryanâs current project, Mythender.  In this half, they talk about the scope &amp; pacing of the game, and how their two very different games support their own sense of &quot;epic&quot; with those tools.  Afterward, Ryan talks about Daniel Solis's cover creation videos and War Pig Radio.



<strong>Josh Roby:</strong>
<ul>
<li><a href="http://kallistipress.com/">Kallisti Press</a></li>
<li><a href="http://kallistipress.com/category/my-games/agora/"><em>Agora: how shall we live?</em></a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=8834">Thread on Story-Games about Agora</a></li>
<li><a href="http://kallistipress.com/category/my-games/sons-of-liberty/"><em>Sons of Liberty</em></a></li>
<li><a href="http://kallistipress.com/category/my-games/full-light-full-steam/"><em>Full Light, Full Steam</em></a></li>
<li><a href="http://masterplanpodcast.net/index.php?post_id=265412">Josh's previous Master Plan appearance, #17 on Playtesting</a></li>
</ul>

<strong>Other mentions:</strong>
<ul>
<li><a href="http://www.ryanmacklin.com/?page_id=62">Mythender</a></li>
<li>Daniel Solis on A Cover is a Promise (<a href="http://masterplanpodcast.net/index.php?post_id=297873">Part 1</a>, <a href="http://masterplanpodcast.net/index.php?post_id=299531">1A</a>, <a href="http://masterplanpodcast.net/index.php?post_id=304343">2</a>)</li>
<li><a href="http://danielsolis.com/do/">Do: Pilgrims of the Flying Temple</a></li>
<li><a href="http://lizhooperdesign.blogspot.com/">Liz Hooper</a></li>
<li><a href="http://www.warpigradio.com/">War Pig Radio</a></li>
<li><a href="http://atomicarray.com/">Atomic Array</a></li>
<li><a href="http://rpgcountdown.com/">RPG Countdown</a></li>
</ul>

This episode is sponsored by <a href="http://rpgnow.com">RPGNow.com</a>.



Running time: 23:44 / File size: 16.4M



<a href="/forum/comments.php?DiscussionID=48">Discuss this episode on the forums</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 13 Mar 2009 22:30:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=443137#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:23:44</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #44:  Ryan's Rules of Playtesting</title>
<link>http://masterplan.libsyn.com/index.php?post_id=438839#</link>
<description><![CDATA[Still in the post-Dreamation afterglow, Ryan responds to a question asked by friend of the show Remi Treuer, where he asks to hear more about Ryan's playtest process in light of seeing it in action at Dreamation.  What he comes up with is something he calls his "Rules of Playtesting" -- things he calls "Rules" because he has to constantly, consciously remember to apply them rather than things that come easy.<br />
<br />
The five rules he mentions:  The Rule of Consideration, The Rule of Conceit, The Rule of Frontloading, The Rule of the Drawing Board, and The Rule of Keeping My Mouth Shut.<br />
<br />
Afterward, Ryan gives you some Sponsor Quote action, with an anectode that will at most amuse five people.  Good times.<br />
<br />
<strong>Remi Treuer:</strong>
<ul>
<li><a href="http://www.durham3.com/">Durham 3 Podcast</a></li>
<li><a href="http://lesingesavant.livejournal.com/55671.html">Post about One Bad Egg's <em>The Purifiers</em></a>, for which Remi did some awesome art</li>
<li><a href="http://lesingesavant.livejournal.com/56865.html">Remi's thoughts about the Mythender playtest he particiapted in</a></li>
</ul>
This episode is sponsored by <a href="http://rpgnow.com">RPGNow.com</a>.<br />
<br />
Running time: 24:21 / File size: 16.8M<br />
<br />
Discuss this episode on the forums: <a href="/forum/comments.php?DiscussionID=47">http://masterplanpodcast.net/forum/comments.php?DiscussionID=47</a>]]></description>
<category>podcasts</category>
<pubDate>Sun, 1 Mar 2009 04:49:00 GMT</pubDate>
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<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:24:21</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #43: Interview with Crafty Games, Part 2</title>
<link>http://masterplan.libsyn.com/index.php?post_id=432527#</link>
<description><![CDATA[Right before heading off on a bi-coastal convention adventure, Ryan serves up the second half of the interview with Crafty Games.  In this half, they talk about collaborating as a team and their main hurdles in revisiting their system &amp; making Fantasy Craft & Mastercraft -- along with, naturally, their own personal master plans.  Afterward, Ryan tells you that he'll be at OrcCon and Dreamation this month, and gives a shameless plea to donate to the show.<br />
<br />
<strong><a href="http://www.crafty-games.com/">Crafty Games</a>:</strong><br />
<ul><li><a href="http://www.crafty-games.com/node/348">Fantasy Craft</a></li>
<li><a href="http://www.crafty-games.com/product_catalog/spycraft20">Spycraft 2.0</a></li></ul>
Running time: 21:29 / File size: 14.8M<br />
<br />
Discuss this episode on the forums: <a href="http://masterplanpodcast.net/forum/comments.php?DiscussionID=46">http://masterplanpodcast.net/forum/comments.php?DiscussionID=46</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 12 Feb 2009 00:55:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=432527#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:21:25</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #42: Interview with Crafty Games, Part 1</title>
<link>http://masterplan.libsyn.com/index.php?post_id=424530#</link>
<description><![CDATA[Ryan starts 2009 off with the first of a two-part interview with Alex Flagg, Scott Gearin &amp; Patrick Kapera from Crafty Games.  They talk about their upcoming product, Fantasy Craft, and how they retooled their award-nominated Spycraft system both for streamlining the rules (for their new Mastercraft base system) and for working with a different genre.  After the first part concludes, Ryan talks about a game &amp; a content that has hit his radar, and figures it's worth other people knowing about.<br />
<br />
<strong><a href="http://www.crafty-games.com/">Crafty Games</a>:</strong><br />
<ul><li><a href="http://www.crafty-games.com/node/348">Fantasy Craft</a></li>
<li><a href="http://www.crafty-games.com/product_catalog/spycraft20">Spycraft 2.0</a></li></ul>
<strong>Other mentions:</strong><br />
<ul><li><a href="http://planet-thirteen.com/sexydeadly.aspx">Sexy Deadly</a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=8258">Game Design Company Game Design Challenge</a> (Story-Games.com)</li></ul>
This episode of Master Plan is sponsored by <strong><a href="http://www.rpgnow.com/">RPGNow.com</strong><br />
<br />
Running time: 25:19 / File size: 17.4M<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=45">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=45</a>]]></description>
<category>podcasts</category>
<pubDate>Tue, 20 Jan 2009 04:48:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=424530#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:25:19</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #41: Further Thoughts on Advancement</title>
<link>http://masterplan.libsyn.com/index.php?post_id=416299#</link>
<description><![CDATA[To truly close out 2008, Ryan records one last show on Christmas Day.  Inspired by a post from Rob Bohl (of the Independent Insurgency podcast), Ryan talks about more thoughts on advancement:  as a way to flesh out a character post-creation, as a world-changing element rather than a character-changing one, as a ritual for marking points in time, and as a way to keep the game feeling fresh from a tactile perspective.  They're short thoughts on this solo episode, but ones worth noting.  Afterwards, he talks about some podcasts he's been on recently, the fact that he's now a part of the Dresden Files RPG team, and the game design book he's working on.  Finally, you're treated to a unique sponsor quote.  Happy holidays, Masterminds.<br /> 
<br /> 
<strong>Links:</strong> 
<ul> 
<li><a href="http://masterplanpodcast.net/index.php?post_id=411553">Master Plan #40: Luke Crane on Advancement</a></li> 
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=8285">Rob Bohl's post on Story Games</a></li> 
<li><a href="http://forum.rpg.net/showthread.php?t=426173">Judd Karlman's post on RPG.net, "Changing the Century"</a></li> 
<li><a href="http://www.dresdenfilesrpg.com/">Dresden Files RPG</a></li> 
<li><a href="http://macklinr.livejournal.com/633360.html">Post on my blog about my game design book</a></li> 
<li><a href="http://stabbingcontest.libsyn.com/">Stabbing Contest</a></li> 
<li><a href="http://www.canonpuncture.com/">Canon Puncture</a></li> 
<li><a href="http://www.amagi-games.com/">Amagi Games</a></li> 
</ul> 
Running time: 21:04 / File size: 14.5M<br /> 
<br /> 
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=44">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=44</a></div><div class="postDetails">Direct download: <a href='http://media.libsyn.com/media/masterplan/masterplan_41.mp3'>masterplan_41.mp3</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 25 Dec 2008 17:18:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=416299#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:21:04</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #40: Luke Crane on Advancement, Failure &#38; Reward Cycles</title>
<link>http://masterplan.libsyn.com/index.php?post_id=411553#</link>
<description><![CDATA[On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon.  They talk (or as much as one can talk when it's 8am &amp; ones voice is completely shot) about thoughts on building advancements systems in games.  Luke shares his thoughts on the subject with his building of Burning Wheel, and they drift to related topics like Failure &amp; Reward Cycles.  Luke, frankly, has a lot of interesting stuff to say, provided you don't mind the profanity &amp; poor audio quality.<br />
<br />
Also, it's the second anniversary of Master Plan.  It's been two good years.  Here's to a third.<br />
<br />
<strong>Luke Crane:</strong><br />
<ul><li><a href="http://www.burningwheel.org/"><em>Burning Wheel</em></a></li>
<li><a href="http://www.archaiasp.com/mouse_guard_rpg.php"><em>Mouse Guard RPG</em></a></li>
<li><a href="http://projectdonut.com/"><em>FreeMarket</em></a></li>
<li><a href="http://thevoiceoftherevolution.com/index.php?post_id=408862">Interview with Luke on The Voice of the Revolution, about Mouse Guard</a></li>
<li><a href="http://masterplanpodcast.net/index.php?post_id=286128">My previous interview with Luke</a></li></ul>
Running time: 27:25 / File size: 18.9M<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=43">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=43</a>]]></description>
<category>podcasts</category>
<pubDate>Wed, 10 Dec 2008 04:07:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=411553#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:27:25</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #39: Interview with Seth Ben-Ezra part 2, on A Flower For Mara</title>
<link>http://masterplan.libsyn.com/index.php?post_id=400410#</link>
<description><![CDATA[On this episode, Ryan &amp; Seth finish up their interview on A Flower for Mara and designing an "American Jeepform" game.  Due to necessity, Ryan's forced to be brief & only quickly mentions the Endgame 7th Anniversary party he'll be at and quickly congratulates Shaun &amp; Kristin from This Modern Death.<br />
<br />
<strong>Seth Ben-Ezra</strong>:<br />
<ul><li><a href="http://darkomengames.com/">Dark Omen Games</a></li>
<li><em><a href="http://www.darkomengames.com/mara.html">A Flower for Mara</a></em></li>
<li><em><a href="http://www.darkomengames.com/secrets.html">Dirty Secrets</a></em></li>
<li><a href="http://www.youtube.com/results?search_query=a+flower+for+mara&search_type=&aq=f">Seth's <em>A Flower for Mara</em> videos on YouTube</a></li>
<li><a href="http://culturesofplay.com/comments.php?DiscussionID=130"><em>A Flower for Mara</em> post on Cultures of Play</a></li></ul>
<strong>Other Games:</strong>:<br />
<ul><li><a href="http://lumpley.com/wicked.html"><em>In a Wicked Age...</em></a> by Lumpley Games</li></ul>
<strong>Other Mentions:</strong>:<br />
<ul><li><a href="http://endgameoakland.com/">Endgame's 7th Anniversary Party on November 8th, 2008</a></li>
<li><a href="http://www.thismoderndeath.com/">This Modern Death podcast</a></li></ul>
Running time: 18:05 / File size: 12.5M<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=42">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=42</a>
]]></description>
<category>podcasts</category>
<pubDate>Thu, 6 Nov 2008 15:13:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=400410#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:18:05</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #38: Interview with Seth Ben-Ezra part 1, on A Flower For Mara</title>
<link>http://masterplan.libsyn.com/index.php?post_id=395588#</link>
<description><![CDATA[Ryan talks with Seth Ben-Ezra on his latest game, A Flower For Mara.  It's one of a new trend in the independent RPG scene, of taking ideas from the Nordic tradition of Jeepform and merging that with a Forge style.  It's the first of a two-part interview, this half focusing on what Jeepform is and how this game came to be.  Afterward, Jonathan Walton tells us a little bit about Bleeding Play, and Ryan talks a bit about submitting ideas for future episodes, October's Sponsor Quote, and an article on Kobold Quarterly.<br />
<br />
<strong>Seth Ben-Ezra</strong>:<br />
<ul><li><a href="http://darkomengames.com/">Dark Omen Games</a></li>
<li><em><a href="http://www.darkomengames.com/mara.html">A Flower for Mara</a></em></li>
<li><em><a href="http://www.darkomengames.com/secrets.html">Dirty Secrets</a></em></li></ul>

<strong>Other Jeepform</strong>:<br />
<ul><li><a href="http://jeepen.org/">Jeepform</a></li>
<li><a href="http://jeepen.org/games/doubt">Doubt</a></li>
<li><a href="http://jeepen.org/games/upgrade">The Upgrade!</a></li>
<li><em><a href="http://www.blackgreengames.com/ums.html">Under My Skin</a></em> by Emily Care-Boss</li>
<li><a href="http://en.wikipedia.org/wiki/Knutepunkt">Knutepunkt (Nodal Point) LARP conference</a> (wikipedia)</li></ul>

<strong>Other Mentions</strong>:<br />
<ul><li><a href="http://bleedingplay.com/">Bleeding Play</a></li>
<li><a href="http://theoryfromthecloset.com/">Theory from the Closet</a></li>
<li><a href="http://rpgpodcasts.com/topic/design">Game design podcasts on RPGPodcasts.com</a></li>
<li><a href="http://www.canonpuncture.com/">Canon Puncture</a></li>
<li><a href="http://www.koboldquarterly.com/k/article86.php">"Passionate about Gaming? Listen to Podcasts"</a> on Kobold Quarterly</li></ul>

Running time: 24:25 / File size: 16.8M<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=41">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=41</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 23 Oct 2008 03:47:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=395588#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:24:25</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #37: Have Master, Will Plan 2 with Ken Hite</title>
<link>http://masterplan.libsyn.com/index.php?post_id=389748#</link>
<description><![CDATA[On a very late, very tired Sunday evening of GenCon, Paul Tevis & Ryan Macklin sit down with the ever-present Ken Hite to talk about the hobby, culture, GenCon, and all that good stuff.<br />
<br />
<ul style="list-style: none; margin-left: 0"><li>[02:24] The banter has just begun</li>
<li>[04:29] Ken gives a brief on the vibe coming into & at GenCon 2008</li>
<li>[07:30] Talking about the Forge Diaspora, retailer numbers & casual gamer acceptance</li>
<li>[09:40] Throwing yourself into GenCon</li>
<li>[12:09] Ken's pinnacle moments, the ENnies & Where the Deep One's Are</li>
<li>[13:40] Ryan's pinnacle moments, playtesting</li>
<li>[15:45] Welcoming Ken to the extended IPR family</li>
<li>[16:03] Paul's pinnacle moments, Star Wars PTA</li>
<li>[16:50] Seeing people at GenCon & being inspired</li>
<li>[18:29] Paul is back in his wheelhouse</li>
<li>[20:02] Paul asks Ken the traditional "What'd you see?"</li>
<li>[20:23] Ken comments on the Mongoose Traveller</li>
<li>[21:04] ...and on It's Complicated</li>
<li>[22:37] Gamers and the Olympics</li>
<li>[25:15] Ken comments on Hot War</li>
<li>[26:12] ...and Sweet Agatha</li>
<li>[26:47] Tobias Wrigstad, Jeepform & American Jeepform: Under My Skin & A Flower For Mara</li>
<li>[27:44] Vincent Baker's In a Wicked Age... and Poison'd</li>
<li>[28:33] Ken on Don't Lose Your Mind</li>
<li>[28:50] Ryan on meeting Benjamin Baugh</li>
<li>[29:20] Ken on Qin</li>
<li>[30:18] The Atlantean Age for HERO</li>
<li>[30:51] Beating Sturgeon's Law</li>
<li>[31:30] Catalyst, Shadowrun & Classic Battletech</li>
<li>[32:50] Ryan on How to Host a Dungeon</li>
<li>[35:05] Ryan & Paul on This Just In...From GenCon!,Ken on the podcasting medium</li>
<li>[36:35] Ryan on The Continuum</li>
<li>[37:18] Ken further on podcasting as a medium, and on what to look for in RPGs, and the values of books that we might not play</li>
<li>[38:36] Hi, Jerry.</li>
<li>[40:20] Your gracious hosts ask the guest about his recent Tour de Lovecraft</li>
<li>[42:15] The trend of non-fiction gaming books</li>
<li>[47:21] Now, we're done</li></ul>

<strong>Links:</strong><br />
<br />
<ul><li><a href="http://www.gencon.com/">GenCon</a></li>
<li><a href="http://rpgpodcasts.com/show/ThisJustInFromGenCon">This Just In...From GenCon!</a></li>
<li><a href="http://www.indie-rpgs.com/forum/">The Forge</a></li>
<li><a href="http://www.indiepressrevolution.com/">Indie Press Revolution</a></li>
<li><a href="http://playcollective.org/">Play Collective</a></li>
<li><a href="http://www.ashcanfront.net/">Ashcan Front</a></li>
<li><a href="http://www.kevinallenjr.com/designmatters/">Design Matters</a></li>
<li><a href="http://www.ennieawards.com/">ENnies</a></li>
<li><a href="http://www.pelgranepress.com/trail/index.html">Trail of Cthulhu</a></li>
<li><a href="http://www.atlas-games.com/product_tables/AG2703.php">Where the Deep One's Are</a></li>
<li><a href="http://www.indiepressrevolution.com/outofthebox/">Out of the Box</a></li>
<li><a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a></li>
<li><a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=51">Mongoose's Traveller</a></li>
<li><a href="http://dissolutegames.wordpress.com/its-complicated-a-game-about-messy-lives-and-messy-relationships/">It's Complicated</a></li>
<li><a href="http://www.white-wolf.com/hunter/">Hunter: The Vigil</a></li>
<li><a href="http://www.white-wolf.com/changeling/">Changeling: The Lost</a></li>
<li><a href="http://www.mongoosepublishing.com/home/detail.php?qsID=1607">Baron Munchausen</a></li>
<li><a href="http://www.contestedground.co.uk/hotmain.html">Hot War</a></li>
<li><a href="http://www.contestedground.co.uk/coldprev.html">Cold City</a></li>
<li><a href="http://www.sweetagatha.com/">Sweet Agatha</a></li>
<li><a href="http://jeepen.org/">Jeepform</a></li>
<li><a href="http://www.pelgranepress.com/">Pelgrane Press</a></li>
<li><a href="http://www.blackgreengames.com/ums.html">Under My Skin</a></li>
<li><a href="http://www.darkomengames.com/mara.html">A Flower For Mara</a></li>
<li><a href="http://www.lumpley.com/wicked.html">In a Wicked Age...</a></li>
<li><a href="http://playcollective.org/?p=14">Poison'd</a></li>
<li><a href="http://www.evilhat.com/home/?page_id=700">Don't Lose Your Mind</a></li>
<li><a href="http://www.evilhat.com/home/?page_id=101">Don't Rest Your Head</a></li>
<li><a href="http://www.cubicle-7.com/qin.htm">Qin: The Warring States</a></li>
<li><a href="https://www.herogames.com/viewItem.htm?itemID=232633">The Atlantean Age for HERO</a></li>
<li><a href="http://www.shadowrun4.com/">Shadowrun</a></li>
<li><a href="http://www.classicbattletech.com/">Classic Battletech</a></li>
<li><a href="http://planet-thirteen.com/Dungeon.aspx">How to Host a Dungeon</a></li>
<li><a href="http://www.pelgranepress.com/gumshoe/mutant/">Mutant City Blues</a></li>
<li><a href="http://www.thecontinuum.com/">The Continuum</a></li>
<li><a href="http://www.white-wolf.com/scion/">Scion</a></li>
<li><a href="http://atomicovermind.com/blog/?page_id=121">Tour de Lovecraft</a></li>
<li><a href="http://atomicovermind.com/">Atomic Overmind</a></li>
<li><a href="http://www.greenronin.com/store/grr4001">Hobby Games: The 100 Best</a></li>
<li><a href="http://gameplaywright.net/?page_id=101">Things We Think About Games</a></li>
<li><a href="http://en.wikipedia.org/wiki/Knutepunkt">Knutepunkt</a> (Wikipedia)</li>
<li><a href="http://q-workshop.com/">Q Workshop</a></li>
<li><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=9908">First Person</a></li>
<li><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11000">Second Person</a></li>
<li><a href="http://www.mcfarlandpub.com/book-2.php?id=978-0-7864-2436-8">Gaming as Culture</a></li>
<li><a href="http://thou-and-one.blogspot.com/">Push: Vol 1</a></li>
<li><a href="http://www.sjgames.com/gurps/">GURPS</a></li>
<li><a href="http://www.herogames.com/home.htm">HERO</a></li></ul>

Running time: 48:02 / File size: 33.8M<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=40">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=40</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 10 Oct 2008 00:15:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=389748#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:48:02</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #36: Understanding Play Styles</title>
<link>http://masterplan.libsyn.com/index.php?post_id=374095#</link>
<description><![CDATA[On this solo episode, Ryan talks about this thing he calls "Play Style" -- with respect to design, that's how people are interacting together in a particular medium.  This idea comes primarily from a conversation he's had with Daniel Solis regarding his game in development, <em>Do: Pilgrims of the Flying Temple</em>.  Ryan talks about the different things people get out of a game that's akin to rehearsing a play versus one that is more akin to telling stories around a campfire.  He also shares a pet theory (which means it's probably wrong) about why more roleplaying games take the former approach even though the latter is an older method of storytelling.  Finally, Jerry "J-Nasty" Grayson provides us with yet another sponsor quote, forming what might be the first sponsor quote narrative on Master Plan.<br />
<br />
<strong>Games Mentioned:</strong><ul>
<li><a href="http://www.nightskygames.com/"><em>1001 Nights</em></a></li>
<li><a href="http://www.memento-mori.com/darkpages/"><em>Darkpages</em></a></li>
<li><a href="http://danielsolis.com/do/"><em>Do: Pilgrims of the Flying Temple</em></a></li>
<li><a href="http://wizards.com/default.asp?x=dnd/welcome"><em>Dungeons &amp; Dragons</em></a></li>
<li><a href="http://www.magnumopuspress.com/?page_id=8"><em>The Extraordinary Adventures of Baron Munchausen</em></a></li>
<li><a href="http://faterpg.com/"><em>FATE: Fantastic Adventures in Tabletop Entertainment</em></a></li>
<li><a href="http://macklinr.livejournal.com/tag/mythender"><em>Mythender</em></a> (My blog)</li>
<li><a href="http://gameslinger-enterprises.com/penny/"><em>A Penny For My Thoughts</em></a></li>
<li><a href="http://swingpad.com/dustyboots/wordpress/?page_id=230"><em>Polaris</em></a></li>
<li><a href="http://www.dog-eared-designs.com/games.html"><em>Primetime Adventures</em></a></li></ul>
<strong>Other Mentions:</strong><ul>
<li><a href="http://jeepen.org/">Jeepform</a></li>
<li><a href="http://www.thevoiceoftherevolution.com/index.php?post_id=372743">Interview with Robin Laws on The Voice of the Revolution</a></li></ul>
Running time: 22:17 / File size: 15.4 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=39">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=39</a> ]]></description>
<category>podcasts</category>
<pubDate>Mon, 1 Sep 2008 03:31:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=374095#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:22:17</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #35: The Situation Problem</title>
<link>http://masterplan.libsyn.com/index.php?post_id=368171#</link>
<description><![CDATA[In this last episode before GenCon 2008, Ryan talks about a problem he's recently encountered in his own and other people's projects -- that we spend too much time on mechanics and not enough on situation.  He talks about why we likely run into this problem, what "situation" is (opposed to mechanics or setting), and an exercise he did in order to get his head out of mechanics and into situation.<br />
<br />
<a href="http://memento-mori.livejournal.com/288677.html">Jared Sorensen's blog post on Game Elements.</a><br />
<br />
Running time: 26:07 / File size: 18.0 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=38">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=38</a>]]></description>
<category>podcasts</category>
<pubDate>Wed, 13 Aug 2008 03:02:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=368171#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_35.mp3" length="18923184" type="audio/mpeg"/>
<itunes:duration>00:26:07</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #34: Working with Intellectual Property, Chris Birch on Starblazer Adventures &#38; Doctor Who RPG</title>
<link>http://masterplan.libsyn.com/index.php?post_id=364439#</link>
<description><![CDATA[This week, Ryan talks with Chris Birch of Cubicle 7 Entertainment about two licensed properties they're working with: Starblazer Adventures &amp; the Doctor Who RPG.  The two licenses are radically different, and Chris has a background in working with the intellectual property of others due to his clothing company, Joystick Junkies.  They talk about some of the issues around and advice with licensing, as well as touch on why he chose to also license a game system as well for Starblazer Adventures.  Afterwards, Ryan gushes about how much of a nice guy Chris is, and Jerry "J-Nasty" Grayson provides us with July's Sponsor Quote.<br />
<br />
<strong>Chris Birch &amp; <a href="http://www.cubicle-7.com/">Cubicle 7 Entertainment</a>:</strong><ul>
<li><a href="http://www.cubicle-7.com/starblazer.htm"><em>Starblazer Adventures</em></a></li>
<li><a href="http://www.cubicle-7.com/starblazer/stardownloads.htm">Check out the 40-page preview of <em>Starblazer Adventures</em></a></li>
<li><em>Doctor Who RPG</em> (in production)</li>
<li><a href="http://www.joystickjunkies.com/">Joystick Junkies</a></li></ul>
<strong><a href="http://www.godsendagenda.com/">Jerry Grayson of Khepera Publishing</a></strong><br />
<br />
Running time: 28:51 / File size: 19.8 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=37">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=37</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 1 Aug 2008 03:11:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=364439#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:28:51</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #33: Unpacking Mechanics 1, Points of Tension</title>
<link>http://masterplan.libsyn.com/index.php?post_id=359747#</link>
<description><![CDATA[On this episode (which is my longest yet), Fred Hicks and I kick off the long-awaited series on mechanics with a discussion about "points of tension," relating both to <em>Don't Rest Your Head</em>'s Exhaustion mechanic and <em>Mythender's</em> Mortality mechanic.  Fred starts with a wacky assertion -- that conflict is underutilized in RPGs -- and goes from there.  Afterwards, Ryan brings up three things:  the now-in-preorder <em>Don't Lose your Mind</em> (which he's proud to be the editor of), Levi Kornelsen & Amagi Games, and a new podcasting project with Paul Tevis called This Just In From GenCon.  This time, he remembers the Design Watch bump.<br />
<br />
<strong>Specific Mentions:</strong><ul>
<li><a href="http://www.evilhat.com/home/?page_id=700"><em>Don't Lose Your Mind</em></a>  by Evil Hat Productions (pre-order)</li>
<li><a href="http://www.amagi-games.com/">Amagi Games</a></li>
<li><a href="http://feeds.feedburner.com/ThisJustInFromGenCon/">This Just In From GenCon</a> (also available through our sponsor, <a href="http://rpg.drivethrustuff.com/index.php?cPath=4502">DriveThruRPG.com</a>)</li>
<li><a href="http://www.pulpgamer.com/gencon/">GenCon 2008 Podcasting Track</a> (Pulp Gamer)</li>
</ul>
<strong>Games & Other Mentions:</strong><ul>
<li><a href="http://www.evilhat.com/home/?page_id=101"><em>Don't Rest Your Head</em></a>  by Evil Hat Productions</li>
<li><a href="http://tckroleplaying.com/Heros_Banner.html"><em>Hero's Banner</em></a>  by Tim C Koppang</li>
<li><a href="http://thegamemastershow.com//index.php?option=com_content&task=view&id=38&Itemid=9">The Game Master Show episode with Fred Hicks</a></li>
<li><a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=763"><em>Requiem Chronicler's Guide</em></a>  by White Wolf</li>
<li><a href="http://www.dresdenfilesrpg.com/"><em>Dresden Files</em></a>  by Evil Hat Productions</li>
<li><em>Escape or Die!</em> by Fred Hicks</li>
<li><a href="http://www.indiepressrevolution.com/">Indie Press Revolution</a></li>
<li><a href="http://www.atomicsockmonkey.com/products.asp"><em>PDQ</em></a>  by Chad Underkoffler</li>
<li><a href="http://macklinr.livejournal.com/tag/mythender"><em>Mythender</em></a>  (my blog)</li></ul>
Running time: 35:47 / File size: 24.6 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=36">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=36</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 17 Jul 2008 02:07:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=359747#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:35:47</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #32: Designing from Other Games 4, Clint Krause on Roanoke</title>
<link>http://masterplan.libsyn.com/index.php?post_id=355311#</link>
<description><![CDATA[On this episode, Ryan talks with Clint Krause of KNRPG Productions about his early game, Roanoke, for the Designing from Other Games series.  Clint released this game some time ago, derived from the Wushu system.  They talk about issues Clint had to deal with, which given how light the base system is, meant more dealing with establishing tone & genre conventions that systemic hacking.  They also talk briefly about thoughts on historical-based games and endgame mechanics.  Afterwards, Ryan brings back the Design Watch segment to talk about some things Brennan Taylor has mentioned in the last few days.<br />
<br />
<strong>Clint Krause, KNRPG Productions:</strong><ul>
<li><a href="http://knrpg.com/">KNRPG Productions</a></li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16220"><em>Roanoke</em></a> (IPR)</li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16639"><em>Bizenghast Adventure Game</em></a> (IPR)</li></ul>
<strong>Brennan Taylor, Galileo Games:</strong><ul>
<li><a href="http://www.galileogames.com/">Galileo Games</a></li>
<li><a href="http://www.galileogames.com/hwctlh/index.html"><em>How We Came to Live Here</em></a></li>
<li><a href="http://www.galileogames.com/contact.html">Contact information for emailing about <em>Mortal Coil</em></a></li></ul>
<strong>Other Games:</strong><ul>
<li><a href="http://burningempires.com/"><em>Burning Empires</em></a> by Luke Crane</li>
<li><a href="http://books.google.com/books?id=Rof82CO29eYC&dq=conspiracy+of+shadows&pg=PP1&ots=q3o5JMoPSN&sig=cfiWD7T5r0oeHN1e-d8h76wZxrE&hl=en&sa=X&oi=book_result&resnum=1&ct=result"><em>Conspiracy of Shadows</em></a> by Keith Senkowski (Google Books)</li>
<li><a href="http://www.bullypulpitgames.com/games/index.php?game=grey_ranks"><em>Grey Ranks</em></a> by Bully Pulpit Games</li>
<li><a href="http://www.dyingearth.com/gumshoe/mutant.html"><em>Mutant City Blues</em></a> by Robin Laws</li>
<li><a href="http://www.bayn.org/wushu/"><em>Wushu</em></a> by Daniel Bayn</li></ul>
Running time: 26:27 / File size: 18.2 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=35">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=35</a>]]></description>
<category>podcasts</category>
<pubDate>Wed, 2 Jul 2008 14:09:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=355311#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:26:27</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #31: Designing from Other Games 3, Robin Laws on Mutant City Blues</title>
<link>http://masterplan.libsyn.com/index.php?post_id=349339#</link>
<description><![CDATA[Ryan talks with gaming luminary Robin Laws about his upcoming game, Mutant City Blues.  Mutant City Blues is the latest GUMSHOE game, this one not focused on the horror genre but on police procedurals &amp; super-powers.  They talk about designing this game from the original GUMSHOE framework, what was changed to make the game focused on the new premise, and overall the experiences of making this game.  Throughout the show, Robin also talks a bit about moments in GUMSHOE's design in general.<br />
<br />
<strong>Robin Laws &amp; GUMSHOE:</strong><ul>
<li><a href="http://www.dyingearth.com/gumshoe/mutant.html"><em>Mutant City Blues</em></a> (You can get the Quade Diagram here)</li>
<li><a href="http://www.dyingearth.com/gumshoe/esoterrorists/index.html"><em>The Esoterrorists</em></a></li>
<li><a href="http://www.dyingearth.com/gumshoe/fearitself/index.html"><em>Fear Itself</em></a></li>
<li><a href="http://www.pelgranepress.com/trail/index.html"><em>Trail of Cthulhu</em></a> by Kenneth Hite</li></ul>
<strong>Other mentions:</strong><ul>
<li><a href="http://catalog.chaosium.com/product_info.php?cPath=41&products_id=359"><em>Call of Cthulhu</em></a> by Chaosium</li>
<li><a href="http://www.profantasy.com/products/cc3.asp"><em>Campaign Cartographer</em></a> by ProFantasy Software</li></ul>
Running time: 30:34 / File size: 21.1 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=34">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=34</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 13 Jun 2008 20:56:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=349339#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:30:34</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #30: Lessons I've Learned 1, On Mythender</title>
<link>http://masterplan.libsyn.com/index.php?post_id=344276#</link>
<description><![CDATA[On this episode, Ryan takes a moment from is current interview track to make a <em>dreaded solo episode</em> about some of the lessons he's learned lately as a designer.  Specifically, he talks about some things he's been dealing with regarding one of his current projects, Mythender.  He talks about some of the inspiration elements and how he re-evaluates them periodically to make sure they're still relevant, about looking closely at the player role in a game as well as the GM role, about having to defend his ideas from critical friends &amp; not letting your friends' desires cause you to make the game you don't want.  Then he finishes up with this month's sponsor quote from Fred Hicks.<br />
<br />
Running time: 26:04 / File size: 18.0 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=33">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=33</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 29 May 2008 03:40:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=344276#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:26:04</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #29: Designing from Other Games 2, John Wick</title>
<link>http://masterplan.libsyn.com/index.php?post_id=337390#</link>
<description><![CDATA[After the beach sabbatical that was Have Master, Will Plan #1, Ryan goes back to his series of designers talking about their experiences working with other games.  This week, he talks with John Wick about his now-in-preorder game, Houses of the Blooded.  Along with talking about where various parts of the game were inspired, John drops a bit of insight into some other games and shares some stories where he's collaborated with and contributed to other designers.  Then Ryan talks briefly about the part he really thinks is cool, which is what John's doing with the Limited Edition of Houses of the Blooded, particularly the Graphics Pack.<br />
<br />
<strong>John Wick & Houses of the Blooded:</strong><ul>
<li><a href="http://www.wicked-dead.com/">Wicked Dead Brewing Company</a></li>
<li><a href="http://www.housesoftheblooded.com/"><em>Houses of the Blooded</em></a> (offical site)</li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16616">Pre-order <em>Houses of the Blooded</em></a> (Indie Press Revolution)</li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16615">Pre-order <em>Houses of the Blooded</em> Limited Edition</a> (Indie Press Revolution)</li>
<li><a href="http://wickedthought.livejournal.com/tag/houses+of+the+blooded">John Wick's blog entries for <em>Houses of the Blooded</em></a> (LiveJournal)</li></ul>
Running time: 29:29 / File size: 20.3 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=32">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=32</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 8 May 2008 23:01:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=337390#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:29:29</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #28: Have Master, Will Plan 1, part 2</title>
<link>http://masterplan.libsyn.com/index.php?post_id=331955#</link>
<description><![CDATA[Have Master, Will Plan #1 with Paul Tevis, part 2<br />
<br />
<ul><li>0:34 This episode is the second part of a conversation between Ryan Macklin and Paul Tevis at the second Nerdly Beach Party. Pick up the first half over on <a href="http://havegameswilltravel.net/index.php?post_id=332719">Have Games, Will Travel</a>.</li>
<li>1:19 If you like this show, check out <a href="http://rpgpodcasts.com">RPGPodcasts.com</a>.</li>
<li>1:28 Ryan and Paul talk about Project Cowbell, their attempt to recapture their convention gaming roots, and how that play style differs from what they've been doing recently.</li>
<li>8:10 - Sprigboarding off the idea of making clear what parts of a design are important, Paul and Ryan talk about how they address the issue of modular design in <a href="http://gameslinger-enterprises.com/penny/">A Penny For My Thoughts</a>.</li>
<li>17:08 - Finally coming around to the original premise for this episode, Paul and Ryan talk about how publication is not the end-point, what they mean by development, and their collaboration style.</li>
<li>29:31 - And that's it from the <a href="http://nerdlybeachparty.org/">Nerdly Beach Party 2</a>. A big thanks to Albert, Nancy, and Josh for organizing it!</li></ul>
Running time: 30:50 / File size: 21.2 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=31">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=31</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 25 Apr 2008 17:02:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=331955#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:30:50</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #27: Designing from Other Games 1, Willow Palecek</title>
<link>http://masterplan.libsyn.com/index.php?post_id=329815#</link>
<description><![CDATA[Master Plan #27: Designing from Other Games 1, Willow Palecek

Ryan kicks off this new series on designers discussing their experiences designing from other games by talking to new publisher Willow Palecek.  She's recently published Awesome Adventures, her derivative of Evil Hat's FATE system.  They talk for a bit about why she started with FATE, the reasons behind some of her design choices, and what sort of issues she's faces in playtesting those choices.  After that, Ryan mentions a couple other podcasts where you can hear him talk and April's Sponsor Quote.<br />
<br />
<strong>Willow Palecek & Awesome Adventures:</strong><ul>
<li><a href="http://www.lulu.com/content/2085636"><em>Awesome Adventures</em></a> (Lulu.com)</li>
<li><a href="http://www.faterpg.com/"><em>FATE: Fantastic Adventures in Tabletop Entertainment</em> by Evil Hat Productions</a></li>
<li><a href="http://www.evilhat.com/home/?page_id=103"><em>Spirit of the Century</em> by Evil Hat Productions</a></li>
<li><a href="http://en.wikipedia.org/wiki/Open_Gaming_License">Open Gaming License</a> (Wikipedia)</ul>
<strong>Places where Ryan won't shut up:</strong><ul>
<li><a href="http://www.sonsofkryos.com/">Dreamation 2008 Indie Design Roundtable, part 1 (Sons of Kryos, non-direct link)</a></li>
<li><a href="http://canonpuncture.blogspot.com/2008/04/cp-32-con-gming-indie-and-trad-rpgs.html">Canon Puncture 32</a></li></ul>
<strong>Other mentions:</strong><ul>
<li><a href="http://www.wizards.com/default.asp?x=d20/welcome">d20 by Wizards of the Coast</a></li>
<li><a href="http://www.sjgames.com/gurps/">GURPS by Steve Jackson Games</a></li></ul>
Running time: 27:00 / File size: 18.6 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=30">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=30</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 18 Apr 2008 00:44:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=329815#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_27.mp3" length="19563315" type="audio/mpeg"/>
<itunes:duration>00:27:00</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #26: Jennifer Rodgers on Working With Artists</title>
<link>http://masterplan.libsyn.com/index.php?post_id=322147#</link>
<description><![CDATA[Ryan talks with Jennifer Rodgers, artist &amp; colorist, about what a game designer should expect to know and should expect to find out in talking with an artist such as herself.  They get a bit in-depth about her specific process, and she talks about some of the things she's learned over her time working with clients.  Afterward, Ryan mentions BoardGamePodcasts.com, follows up on some comments made about episode 25, and thanks his awesome listeners for supporting him, criticizing him and in general being there to listen.<br />
<br />
<strong><a href="http://www.jenniferrodgers.com/">Jennifer Rodgers</a>:</strong><ul>
<li><a href="http://bobgoat.com/mu/index.html"><em>Dictionary of Mu</em></a> by Judd Karlman</li>

<li><a href="http://www.galileogames.com/mortal-coil/index.html"><em>Mortal Coil</em></a> by Galileo Games</li>
<li><a href="http://crngames.com/the_shadow_of_yesterday/"><em>Shadow of Yesterday</em></a> by CRN Games</li>
<li><a href="http://www.dog-eared-designs.com/games.html"><em>Primetime Adventures</em></a> by Dog-eared Designs</li>
<li><a href="http://www.dresdenfilesrpg.com/"><em>Dresden Files RPG</em></a> by Evil Hat Productions</li></ul>
<strong>Other mentions:</strong><ul>
<li><a href="http://www.white-wolf.com/">White Wolf</a></li>
<li><a href="http://www.endgameoakland.com/">Endgame Oakland</a></li>
<li><a href="http://boardgamepodcasts.com/">BoardGamePodcasts.com</a></li>
<li><a href="http://macklinr.livejournal.com/">My journal</a></li></ul>
Running time: 29:25 / File size: 20.2 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=29">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=29</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 28 Mar 2008 02:05:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=322147#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_26.mp3" length="21184859" type="audio/mpeg"/>
<itunes:duration>00:29:25</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #25: Good Games, Poor Texts</title>
<link>http://masterplan.libsyn.com/index.php?post_id=315878#</link>
<description><![CDATA[Ryan takes another solo episode to talk about the part of game books we rarely talk about -- the text of the book separated from the game.  He talked about the purposes of a game text, how a game text starts and ends a conversation with the reader, and some examples of games that do and don't do this effectively (even though as they're they aren't poor).  Along with the issues, he tries to bring it home with some potential, if broad, solutions.  Then Ryan talks about the show's first sponsor.<br />
<br />
<strong>Mentions:</strong><ul>
<li><a href="http://www.evilhat.com/home/?page_id=101"><em>Don't Rest Your Head</em></a> by Evil Hat Productions</li>
<li><a href="http://www.sjgames.com/gurps/"><em>GURPS</em></a> by Steve Jackson Games</li>
<li><a href="http://www.wizards.com/default.asp?x=dnd/welcome"><em>Dungeons &amp; Dragons</em></a> by Wizards of the Coast</li>
<li><a href="http://www.burningempires.com/"><em>Burning Empires</em></a> by Luke Crane</li>
<li><a href="http://www.ashcanfront.net/">Ashcan Front</a></li></ul>
Running time: 24:26 / File size: 16.8 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=28">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=28</a>]]></description>
<category>podcasts</category>
<pubDate>Mon, 10 Mar 2008 02:53:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=315878#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_25.mp3" length="17716281" type="audio/mpeg"/>
<itunes:duration>00:24:26</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #24: Emily Care Boss on Romantic RPGs</title>
<link>http://masterplan.libsyn.com/index.php?post_id=307567#</link>
<description><![CDATA[Being Valentine's Day, Ryan sits down with designer Emily Care Boss to talk about her romantic role-playing games <em>Breaking the Ice</em>, <em>Shooting the Moon</em> and the upcoming <em>Under My Skin</em>.  While the topic begins with the typical "trials and tribulations" question, this one about designing romantic RPGs, they cover quite a few other insightful topics:  discovering what your game is really about through playing it and seeing others play it, being unexpectedly pigeonholed, and her experience with another role-playing culture.<br />
<br />
<strong>Emily Care Boss:</strong><ul>
<li><a href="http://www.blackgreengames.com/">Black &amp; Green Games</a></li>
<li><a href="http://www.blackgreengames.com/bti.html"><em>Breaking the Ice</em></a></li>
<li><a href="http://www.blackgreengames.com/stm.html"><em>Shooting the Moon</em></a></li>
<li><em>Under My Skin</em> (still in development)</li>
<li><em>Sign In Stranger</em> (still in development)</li></ul>

<strong>Other Mentions:</strong><ul>
<li><a href="http://www.durham3.com/">Durham 3</a> podcast</li>
<li><a href="http://www.interactiveliterature.org/H/">InterCon H</a>, where Emily will be running Under My Skin</li>
<li><a href="http://jeepen.org/">Jeepform</a></li>
<li><a href="http://macklinr.livejournal.com/">My journal/design blog</a></li>
<li><a href="http://www.sorcerer-rpg.com/product.php/sexsorc.html"><em>Sex &amp; Sorcery</em></a> by Ron Edwards</li>
<li><a href="http://www.sonsofkryos.com/">Sons of Kyros</a> podcast</li>
<li><a href="http://www.sorcerer-rpg.com/product.php/masterrules.html"><em>Sorcerer</em></a> by Ron Edwards</li></ul>
Running time: 28:43 / File size: 19.8 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=27">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=27</a>
]]></description>
<category>podcasts</category>
<pubDate>Fri, 15 Feb 2008 04:29:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=307567#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_24.mp3" length="20800551" type="audio/mpeg"/>
<itunes:duration>00:28:43</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #23: Daniel Solis, Part 2 on &#34;A Cover is a Promise&#34;</title>
<link>http://masterplan.libsyn.com/index.php?post_id=304343#</link>
<description><![CDATA[Following up on the the last show, Ryan finishes up his interview with Daniel Solis.  They talk about something Daniel has said in the past, "A Cover is a Promise."  Daniel discusses what that means, what some of the covers he has done seeks to promise to the browser and his method for designing those covers and communicating those promises.  Afterwards, Ryan mentions a few RPGs that might be timely to play, given that Valentine's Day is around the corner, and ends the show by talking about the upcoming Los Angeles convention, OrcCon.<br />
<br />
<strong><a href="http://www.danielsolis.com/">Daniel Solis' website</a></strong><br />
<br />
<strong>Covers Daniel has worked on:</strong><ul>
<li><a href="http://www.gregstolze.com/reign/"><em>Reign</em> by Greg Stolze</a></li>
<li><a href="http://www.memento-mori.com/lacuna/"><em>Lacuna Part I</em> by Jared Sorensen</a></li>
<li><a href="http://www.danielsolis.com/port_wilderness.html"><em>Wilderness of Mirrors</em> by John Wick</a> (Cover, from danielsolis.com)</li></ul>
<strong>Other covered mentioned:</strong><ul>
<li><a href="http://www.contestedground.co.uk/mob.html"><em>Mob Justice</em> by Contested Ground Studios</a></li>
<li><a href="http://en.wikipedia.org/wiki/Nobilis"><em>Nobilis</em> by R. Sean Borgstrom</a> (Wikipedia)</li>
<li><a href="http://www.memento-mori.com/octane/"><em>Octane</em> by Jared Sorensen</a></li>
<li><a href="http://www.evilhat.com/home/?page_id=103"><em>Spirit of the Century</em> by Evil Hat Productions</a></li></ul>
<strong>Romantic RPG mentions:</strong><ul>
<li><a href="http://www.blackgreengames.com/stm.html"><em>Shooting the Moon</em> by Emily Care Boss</a></li>
<li><a href="http://www.blackgreengames.com/bti.html"><em>Breaking the Ice</em> by Emily Care Boss</a></li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16177"><em>It Was A Mutual Decision</em> by Adept Press</a> (IPR product page)</li>
<li><a href="http://www.berengad.com/main/index.php?page=bh"><em>Beast Hunters</em> by Berengad Games</a></li></ul>

<strong><a href="http://www.strategicon.net/">OrcCon website</a></strong><br />
<strong>Games I'm running at OrcCon</strong><ul>
<li><a href="http://www.steampowerpublishing.co.uk/don.htm"><em>Dead of Night</em> by SteamPower Publishing</a></li>
<li><a href="http://www.evilhat.com/home/?page_id=101"><em>Don't Rest Your Head</em> by Evil Hat Productions</a></li>
<li><a href="http://mastermines.wordpress.com/category/games-in-development/mythender/">My playtest of Mythender</a> (Master Mines)</li></ul>
Running time: 25:28 / File size: 17.6 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=26">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=26</a>]]></description>
<category>podcasts</category>
<pubDate>Wed, 6 Feb 2008 03:38:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=304343#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:25:28</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #22A: Interview with Daniel Solis, Part 1A on Soft Question Anecdotes</title>
<link>http://masterplan.libsyn.com/index.php?post_id=299531#</link>
<description><![CDATA[Hours before leaving home for Dreamation, Ryan puts together a short episode of Master Plan.  Daniel Perez from The Gamer Traveler and The Digital Front podcasts mentioned on the Master Plan forum that he wished I had published the anecdotes that Daniel Solis told me.  Ask and ye shall receive!<br />
<br />
Note: this podcast has been quickly edited and posted up, so it will sound different from most other podcasts.<br />
<br />
Running time: 5:50 / File size: 4.1 MB]]></description>
<category>podcasts</category>
<pubDate>Wed, 23 Jan 2008 07:25:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=299531#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:05:50</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #22: Daniel Solis, Part 1 on Layout Questions</title>
<link>http://masterplan.libsyn.com/index.php?post_id=297873#</link>
<description><![CDATA[For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wilderness of Mirrors and the upcoming Houses of the Blooded.  As part one of their interview, they talk about questions a designer should be able to answer or keep in mind when talking to someone about doing layout for their game.  Daniel goes into his list of Hard, Firm and Soft Questions, and goes into detail as to how the answers to those questions helps help layout a project.<br />
<br />
<strong><a href="http://www.danielsolis.com/">Daniel Solis' website</a></strong><br />
<br />
<strong>Projects Daniel has worked on:</strong><ul>
<li>Jared Sorensen's <a href="http://www.memento-mori.com/lacuna/"><em>Lacuna</em></a></li>
<li>Greg Stozle's <a href="http://www.gregstolze.com/reign/"><em>Reign</em></a></li>
<li>John Wick's <a href="http://wicked-dead.com/"><em>Wilderness of Mirrors</em></a> and <a href="http://wicked-dead.com/"><em>Houses of the Blooded</em></a> (in production)</li></ul>
<strong>Other mentions:</strong><ul>
<li><a href="http://gregorhutton.com/boxninja/bestfriends/index.html"><em>Best Friends</em></a> by Gregor Hutton/Box Ninja</li>
<li><a href="http://www.dexposure.com/d2008.html"><em>Dreamation 2008</em></a></li>
<li><a href="http://www.blackindustries.com/?template=40k"><em>Warhammer 40,000 RPG</em></a> by Games Workshop/Black Industries</li></ul>
Running time: 28:35 / File size: 19.6 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=25">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=25</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 18 Jan 2008 03:28:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=297873#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_22.mp3" length="20589602" type="audio/mpeg"/>
<itunes:duration>00:28:35</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Master Plan #21: First Drafts</title>
<link>http://masterplan.libsyn.com/index.php?post_id=291735#</link>
<description><![CDATA[After making his brief comment about first drafts on Master Plan #19, Ryan decides to unpack his thoughts on the subject by talking about what he has to deal with.  He touches on forms of procrastination that feel like work, dealing with judging himself against the finished works of others, "sexy" and "unsexy" writing, some things other writers have said that help him when he's struggling, and embracing intentionally-bad writing.<br />
<br />
<strong>Mentions:</strong><ul>
<li><a href="http://www.amazon.com/Bird-Some-Instructions-Writing-Life/dp/0385480016"><em>Bird by Bird: Some Instructions on Writing and Life</em></a> by Anne Lamont (Amazon link)</li>
<li><a href="http://www.canonpuncture.com/">Canon Puncture</a></li>
<li><a href="http://chadu.livejournal.com/tag/s7s">Chad Underkoffler's <em>Swashbucklers of the Seven Skies</em> posts on his blog</a></li>
<li><a href="http://gobi.livejournal.com/tag/do">Daniel Solis' <em>Do: Pilgrims of the Flying Temple</em> posts on his blog</a></li>
<li><a href="http://wickedthought.livejournal.com/tag/houses+of+the+blooded">John Wick's <em>Houses of the Blooded</em> posts on his blog</a></li>
<li><a href="http://kallistipress.com/blog/2007-08-06/how-to-write-an-rpg/">Joshua BishopRoby's on "How to Write an RPG</a></li>
<li><a href="http://www.adastragames.com/forums/viewtopic.php?p=10411&sid=96efc8a6e307ec675c5dc657887dc10a">Ken Burnside's <em>Minimus</em></a></li>
<li><a href="http://mastermines.wordpress.com/">Master Mines design collective</a></li>
<li><a href="http://docs.google.com/Doc?id=dfn8n37p_48jmqt57">My bad writing experiment</a></li>
<li>My own <a href="http://docs.google.com/Doc?id=dfn8n37p_57fvr2xbdb">Mythender Draft Zero</a></li>
<li><a href="http://www.atlas-games.com/unknownarmies/"><em>Unknown Armies</em></a> by Atlas Games</li></ul>
Running time: 23:24 / File size: 16.2 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=24">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=24</a>]]></description>
<category>podcasts</category>
<pubDate>Sun, 30 Dec 2007 02:05:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=291735#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:23:24</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane</title>
<link>http://masterplan.libsyn.com/index.php?post_id=286128#</link>
<description><![CDATA[On this anniversary episode of Master Plan, Ryan puts out an interview with Luke Crane he did at GenCon earlier in the year.  They talk about the scene framing and pacing mechanics (or Disposition mechanics) in Burning Empires, partly sparked because Ryan didn't completely understand them when he and his group played it.  Luke goes into detail about how he came up with various design goals and elements in that part of Burning Empires and also gives some insight in how to play the game.<br />
<br />
Warning:  There's a lot of profanity in this episode, and due to technical problems the interview has some severe audio degradations from 21:16 to 28:48.<br />
<br />
<strong>Luke Crane:</strong><br /><ul>
<li><a href="http://www.burningempires.com/">Burning Empires</a></li>
<li><a href="http://www.burningwheel.org/">Burning Wheel</a></li>
<li><a href="http://project-donut.com/">Project Donut</a></li></ul>
<strong>Other Mentions:</strong><br /><ul>
<li><a href="http://www.halfmeme.com/master.html">My Life With Master</a> by Half-Meme Press</li>
<li><a href="http://www.incarnadinepress.com/">With Great Power</a> by Incarnadine Press</li>
<li><a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a> by Dog-eared Designs</li>
<li><a href="http://swingpad.com/dustyboots/wordpress/?page_id=230">Polaris</a> by These Are Our Games</li></ul>
Running time: 30:09 / File size: 20.7MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=23">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=23</a>]]></description>
<category>podcasts</category>
<pubDate>Mon, 10 Dec 2007 04:58:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=286128#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:30:09</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #19: Busting GM Assumptions with Ben Lehman</title>
<link>http://masterplan.libsyn.com/index.php?post_id=282998#</link>
<description><![CDATA[As the first episode in a series about busting assumptions in game design, Ryan talks with Ben Lehman about assumptions regarding game masters (or GMs).  Ben has written three games that each deal with GM distribution differently: Polaris, which has no GM; Bliss Stage, which has a typical GM; and The Drifter's Escape, which has many GMs and one PC.  Bringing these various experiences to the table, they unpack various assumptions and various design pitfalls.  Afterwards, Ryan shares some random bits of advice he's found himself telling people lately.<br />
<br />
<strong>Ben's Games:</strong><br /><ul>
<li><a href="http://swingpad.com/dustyboots/wordpress/?page_id=229"><em>Bliss Stage</em></a></li>
<li><a href="http://swingpad.com/dustyboots/wordpress/?cat=32"><em>The Drifter's Escape</em></a></li>
<li><a href="http://swingpad.com/dustyboots/wordpress/?page_id=230"><em>Polaris</em></a></li></ul>
<strong>Other Games Mentioned:</strong><br /><ul>
<li><a href="http://en.wikipedia.org/wiki/Amber_Diceless_Roleplaying_Game"><em>Ambe Diceless</em></a> (Wikipedia article)</li>
<li><a href="http://www.blackgreengames.com/bti.html"><em>Breaking the Ice</em></a> by Black &amp; Green Games</li>
<li><a href="http://www.museoffire.com/Games/"><em>Capes</em></a> by Muse of Fire Games</li>
<li><a href="http://www.bullypulpitgames.com/games/index.php?game=grey_ranks"><em>Grey Ranks</em></a> by Bully Pulpit Games</li>
<li><a href="http://en.wikipedia.org/wiki/Nobilis"><em>Nobilis</em></a> (Wikipedia article)</li>
<li><a href="http://www.bullypulpitgames.com/games/index.php?game=roach"><em>The Shab-al-Hiri Roach</em></a> by Bully Pulpit Games</li>
<li><a href="http://www.indie-rpgs.com/ramshead/"><em>Universalis</em></a> by Ramshead Publishing</li></ul>
<strong>Other Mentions:</strong><br /><ul>

<li><a href="http://www.amazon.com/Bird-Some-Instructions-Writing-Life/dp/0385480016"><em>Bird by Bird: Some Instructions on Writing and Life</em></a> by Anne Lamont (Amazon link)</li>
<li><a href="http://www.story-games.com/">Story Games</a></li></ul>
Running time: 28:14 / File size: 19.3 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=22">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=22</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 30 Nov 2007 03:22:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=282998#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:28:14</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #18: Emergent Play</title>
<link>http://masterplan.libsyn.com/index.php?post_id=277173#</link>
<description><![CDATA[Ryan returns from nearly a month off to talk about a topic he's very passionate about: Emergent Play (or Emergent Behavior in Play).  That is play that emerges from the people engaging and interactive with the text, but isn't a direct result of the instructions of the text.  He goes into some examples to illustrate the idea from different vantage points:  the board game Diplomacy, Call of Cthulhu, Paul Tevis' A Penny For My Thoughts, his own Know Thyself, and Beast Hunters.  While he only scratched the surface, he looks forward to returning to this topic again.<br />
<br />
<strong>Mentions:</strong><br /><ul>
<li><a href="http://mastermines.wordpress.com/projects/a-penny-for-my-thoughts/"><em>A Penny For My Thoughts</em></a> by Paul Tevis (link to Master Mines site)</li>
<li><a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/"><em>Know Thyself</em></a> by Ryan Macklin</li>
<li><a href="http://www.berengad.com/main/index.php?page=bh"><em>Beast Hunters</em></a> by Berengad Games</li>
<li><a href="http://catalog.chaosium.com/product_info.php?cPath=41&products_id=359"><em>Call of Cthulhu</em></a> by Chaosium, Inc.</li>
<li><a href="http://www.wizards.com/default.asp?x=ah/prod/diplomacy"><em>Diplomacy</em></a> by Avalon Hill</li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=4741&page=1#Item_3">The Domino Challenge post on Story Games</a></li>
<li><a href="http://www.endgameoakland.com/">Endgame</a></li>
<li><a href="http://mastermines.wordpress.com/">Master Mines</a></li>
<li><a href="http://www.canonpuncture.com/">Canon Puncture podcast</a></li>
<li><a href="http://www.thevoiceoftherevolution.com/">The Voice of the Revolution podcast</a></li></ul>
Running time: 24:58 / File size: 17.1 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=21">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=21</a>]]></description>
<category>podcasts</category>
<pubDate>Sat, 10 Nov 2007 09:40:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=277173#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_18.mp3" length="17973238" type="audio/mpeg"/>
<itunes:duration>00:24:58</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #17: Joshua BishopRoby on Playtesting</title>
<link>http://masterplan.libsyn.com/index.php?post_id=265412#</link>
<description><![CDATA[Ryan talks with Joshua BishopRoby of Kallisti Press about beta playtesting -- getting the game your working on playtested by people outside of your table.  They talk about his current project that's in beta playtest, Sons of Liberty.  Speaking both generally and using Sons of Liberty as an example, Joshua discusses what a "beta playtest" is, the issues in getting people to playtest, what he's looking for in feedback, and other playtesting topics.  Ryan then talks about what he sees as the benefits, as a game designer, of playtesting someone else's game.<br />
<br />
<strong>Sons of Liberty -- Beta Playtest until October 31st, 2007</strong><br /><ul>
<li><a href="http://sol.kallistipress.com">Sons of Liberty page</a></li>
<li><a href="http://kallistipress.com">Kallisti Press main page</a></li>
<li><a href="http://kallistipress.com/FLFS/">Full Light, Full Steam</a></li>
<li><a href="http://www.havegameswilltravel.net/index.php?post_id=220986">Have Games, Will Travel episode with Joshua BishopRoby</a></li></ul>
Contact Ryan about ordering an ashcan copy of <a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/">Know Thyself</a>: <a href="mailto:masterplan@hmfy.com">MasterPlan@hmfy.com</a>.<br />
<br />
<strong>Other Mentions:</strong><br /><ul>
<li><a href="http://www.story-games.com/">Story Games</a></li>
<li><a href="http://www.indie-rpgs.com/forum/">The Forge</a></li></ul>
Running time: 23:56 / File size: 16.4 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=20">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=20</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 11 Oct 2007 03:12:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=265412#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_17.mp3" length="17235513" type="audio/mpeg"/>
<itunes:duration>00:23:56</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #16:  Personal Experiences with Card Production on Know Thyself</title>
<link>http://masterplan.libsyn.com/index.php?post_id=260435#</link>
<description><![CDATA[Ryan talks about doing the physical card production for his recent ashcan game, Know Thyself.  As he ended up doing most of the production himself, he has a lot to say about the various steps in the process.  He talks about the process after designing the cards:  physically printing the cards, having the cards cut, collating the decks, etc., sharing with everyone the little problems and little successes he had in the process.  After discussing that, Joshua BishopRoby pops on briefly to call upon all good patriots to playtest Sons of Liberty.<br />
<br />
<strong>Know Thyself:</strong><br /><ul>
<li><a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/">Ashcan page</a></li>
<li><a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/cards/">List of cards</a></li>
<li>Scans of the actual, physical cards: <a href="http://www.tomorrowtheworldgames.com/knowthyself/masterplan/CardsFront.jpg">Six different fronts</a> (JPG, 136K) & <a href="http://www.tomorrowtheworldgames.com/knowthyself/masterplan/CardBacks.jpg">two different backs</a> (JPG, 111K)</li>
<li><a href="http://www.tomorrowtheworldgames.com/knowthyself/masterplan/SheetWithGuides.jpg">Single card sheet, including guide lines & what changes I would make to the sheet in the future.</a> (JPG, 212K)</li></ul>
<strong>Sons of Liberty:</strong><br /><ul>
<li><a href="http://sol.kallistipress.com/">Official Site</a></li>
<li><a href="http://www.havegameswilltravel.net/index.php?post_id=220986">Have Games, Will Travel episode with Joshua BishopRoby</a></li></ul>
<strong>Other mentions:</strong><br /><ul>
<li><a href="http://masterplanpodcast.net/index.php?post_id=240553">My Interview with Bully Pulpit Games about the Shab-al-Hiri Roach</a></li>
<li><a href="http://www.alphagraphics.com/">Alphagraphics</a></li>
<li><a href="http://www.cheapass.com/">Cheapass Games</a></li>
<li><a href="http://www.fiskarscrafts.com/tools/c_trimmers.aspx">Fiskars paper trimmers</a></li>
<li><a href="http://www.shopping.hp.com/store/product/product_detail/Q7492A%2523ABA?">HP Color LaserJet 4700n</a></li>
<li><a href="http://www.fedex.com/us/officeprint/main/">Kinkos</a></li>
<li><a href="http://www.adobe.com/products/photoshop/family/">Photoshop</a></li></ul>
Running time: 28:29 / File size: 20.0 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=19">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=19</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 27 Sep 2007 16:18:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=260435#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_16.mp3" length="20511268" type="audio/mpeg"/>
<itunes:duration>00:28:29</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #15:  Leonard Balsera on the FATE Fractal</title>
<link>http://masterplan.libsyn.com/index.php?post_id=255930#</link>
<description><![CDATA[Ryan sits down with Leonard Balsera of Evil Hat Productions and talks about a design concept central to the FATE -- the system used by Spirit of the Century and the upcoming Dresden Files RPG -- called the Fractal.  They talk about this concept that treats elements larger and smaller than characters, like planets &amp; possessions, the same way as characters are treated mechanically.  Leonard also gives us a bit of an update on the Dresden Files RPG.<br />
<br />
<strong>FATE &amp; The Fractal:</strong><br /><ul>
<li><a href="http://www.evilhat.com/?fate">FATE: Fantastic Adventures in Tabletop Entertainment</a></li>
<li><a href="http://www.evilhat.com/?spirit">Spirit of the Century</a></li>
<li><a href="http://www.dresdenfilesrpg.com/">Dresden Files RPG</a></li>
<li><a href="http://forum.rpg.net/showpost.php?p=7238904&postcount=40">Fred's post on RPGnet</a> &amp; <a href="http://drivingblind.livejournal.com/264367.html">his blog entry on the Fractal.</a></li>
<li><a href="http://games.groups.yahoo.com/group/faterpg/">FATE Yahoo Group</a>, where you can get Rob's macro-level rules for FATE 2.0</li>
<li><a href="http://en.wikipedia.org/wiki/Fractal">Wikipedia entry on fractals</a></li></ul>
<strong>Jason Morningstar's Sight &amp; Sound Game Design Challenge:</strong><br /><ul>
<li><a href="http://www.bullypulpitgames.com/projects/sight_and_sound/">Main contest page</a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=4216">My entry, "Only the Guilty Run"</a> (requires a Story Games login, which is totally free)</li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=4220">Jared Sorensen's entry, "1000 Words"</a> (requires a Story Games login)</li></ul>
<strong>Other Games Mentioned:</strong><br /><ul>
<li><a href="http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x5">Birthright</a>, the classic AD&D setting</li>
<li><a href="http://www.burningempires.com/">Burning Empires</a> by Luke Crane</li>
<li><a href="http://www.lumpley.com/games/dogs.html">Dogs in the Vineyard</a> by Lumpley Games</li>
<li><a href="http://www.sjgames.com/gurps/">GURPS</a> by Steve Jackson Games</li>
<li><a href="http://www.atlas-games.com/overtheedge/index.php">Over the Edge</a> by Atlas Games</li>
<li><a href="http://www.atomicsockmonkey.com/freebies.asp#pdq">PDQ</a> by Atomic Sock Monkey Press</li>
<li><a href="http://www.white-wolf.com/worldofdarkness">The Storytelling System</a> by White Wolf</li></ul>
My blog entry where I ask for any questions about the card production for Know Thyself:  <a href="http://macklinr.livejournal.com/561019.html">http://macklinr.livejournal.com/561019.html</a><br />
<br />
Running time: 27:48 / File size: 19.7 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=18">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=18</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 14 Sep 2007 19:05:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=255930#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_15.mp3" length="19768659" type="audio/mpeg"/>
<itunes:duration>00:23:48</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #14: Cool Revisited</title>
<link>http://masterplan.libsyn.com/index.php?post_id=252416#</link>
<description><![CDATA[While editing another episode, Ryan gets an audio comment from Paul Tevis about the last episode, The Siren Song of Cool, along with some questions.  He takes a stab at addressing those comments and answering those questions, after thanking some of the folks he got to meet at GenCon.<br />
<br />
<strong>Mentions:</strong><br /><ul>
<li><a href="http://www.havegameswilltravel.net/index.php?post_id=249715">Have Games, Will Travel #100</a></li>
<li><a href="http://www.theoryfromthecloset.com/">Theory From The Closet</a></li>
<li><a href="http://theoryfromthecloset.com/2007/08/25/show018-interview-with-ryan-macklin/">My interview with Clyde on Theory From The Closet</a></li>
<li><a href="http://www.ashcanfront.net/">Ashcan Front</a></li>
<li><a href="http://www.pulpgamer.com/">Pulp Gamer</a></li>
<li><a href="http://www.pulpgamer.com/category/gen-con-seminars/">GenCon 2007 Podcaster Panels</a></li>
<li><a href="http://www.burningempires.com/">Burning Empires</a></li>
<li><a href="http://stone-baby.com/?page_id=4">Steal Away Jordan</a></li>
<li><a href="http://mastermines.wordpress.com/projects/a-penny-for-my-thoughts/">A Penny For My Thoughts</a> (on the Master Mines design blog)</li>
<li><a href="http://www.wizards.com/default.asp?x=dnd/welcome">Dungeons & Dragons</a></li></ul>
<br />
Running time: 23:27 / File size: 16.5 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=17">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=17</a><br />]]></description>
<category>podcasts</category>
<pubDate>Tue, 4 Sep 2007 19:48:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=252416#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_14.mp3" length="16894772" type="audio/mpeg"/>
<itunes:duration>00:23:27</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #13: The Siren Call of Cool</title>
<link>http://masterplan.libsyn.com/index.php?post_id=245469#</link>
<description><![CDATA[Ryan tries his new format out with an episode talking about the Siren Call of Cool.  He talks about how he's had to deal with problems around cool ideas he's had and thought he had with Know Thyself, and how the sort of problems you might have to deal with when it comes the confidence in your design and dealing with playtesters and people you talk with about your game.  He apologizes for the roughness in the editing, but he had to push this out before leaving for GenCon.<br />
<br />
<strong>Know Thyself</strong><br /><ul>
<li><a href="http://mastermines.wordpress.com/projects/know-thyself/">Master Mines posts</a></li>
<li><a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/cards/">Card Deck</a></li>
<li><a href="http://www.ashcanfront.net/">Ashcan Front</a></li>
<li><a href="http://www.game-chef.com/">Game Chef</a></li>
<li><a href="http://macklinr.livejournal.com/tag/flood">Some notes for my next idea, "Flood: Apocryphal Roleplaying"</a></li></ul>
<br />
<strong>Games Mentioned</strong><br /><ul>
<li><a href="http://www.evilhat.com/?spirit">Spirit of the Century</a></li>
<li><a href="http://www.atomicsockmonkey.com/freebies.asp#pdq">PDQ Core Rules</a></li>
<li><a href="http://www.atomicsockmonkey.com/products/tj.asp">Truth &amp; Justice</a></li>
<li><a href="http://www.atomicsockmonkey.com/products/zoz.asp">Zorcerer of Zo</a></li>
<li><a href="http://www.atomicsockmonkey.com/products/di.asp">Dead Inside</a></li>
<li><a href="http://www.change-works.com/sb/questers/index.htm">Questers of the Middle Realms</a></li>
<li><a href="http://ninjaburger.com/rpg/">Ninja Burger RPG 2nd ed.</a></li>
<li><a href="http://www.berengad.com/joomla/index.php?option=com_content&task=view&id=13&Itemid=27">Beast Hunters</a></li>
<li><a href="http://tckroleplaying.com/herosbanner/">Hero's Banner</a></li>
<li><a href="http://www.agon-rpg.com/">Agon</a></li>
<li><a href="http://www.tao-games.com/">Polaris</a></li>
<li><a href="http://kallistipress.com/FLFS/">Full Light, Full Steam</a></li></ul>
<strong>Other Mentions</strong><br /><ul>
<li><a href="http://www.tomorrowtheworldgames.com/finis/">Finis</a></li>
<li><a href="http://en.wikipedia.org/wiki/Battlestar_galactica">Battlestar Galactica</a> (wikipedia)</li>
<li><a href="http://goplaynw.wetpaint.com/">Go Play Northwest</a></li>
<li><a href="http://www.endgameoakland.com/minicon/">Endgame Minicon</a></li>
<li><a href="http://nerdlybeachparty.org/">Nerdly Beach Party</a></li>
<li><a href="http://www.havegameswilltravel.net">Have Games, Will Travel</a></li>
<li><a href="http://www.sonsofkryos.com/">Sons of Kryos</a></li>
<li><a href="http://theoryfromthecloset.com/">Theory from the Closet</a></li></ul>
<br />
Running time: 27:48 / File size: 20.3 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=16">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=16</a>]]></description>
<category>podcasts</category>
<pubDate>Wed, 15 Aug 2007 03:59:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=245469#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_13.mp3" length="20017554" type="audio/mpeg"/>
<itunes:duration>00:27:48</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #12: Interview with Bully Pulpit Games</title>
<link>http://masterplan.libsyn.com/index.php?post_id=240553#</link>
<description><![CDATA[Ryan talks with Jason Morningstar &amp; Steve Segedy of Bully Pulpit Games, about The Shab-al-Hiri Roach and the design &amp; production issues with making a role-playing game that involves a custom deck of cards.  Ryan also talks about changes he's planning on making with the format of Master Plan, brings back his Design Watch segment for a brief moment and talks about how to find two things: him at GenCon and other podcasts on the Internet.<br />
<br />
<strong>Bully Pulpit Games Interview</strong><br /><ul>
<li><a href="http://www.bullypulpitgames.com/">Bully Pulpit Games</a></li>
<li><a href="http://www.bullypulpitgames.com/games/index.php?game=roach">The Shab-al-Hiri Roach</a></li>
<li><a href="http://www.bullypulpitgames.com/games/index.php?game=grey_ranks">Grey Ranks</a></li>
<li><a href="http://www.bullypulpitgames.com/store/index.php?cat=2">The Roach Returns</a></li>
<li><a href="http://www.mad-irishman.net/">Mad Irishman Productions</a></li>
<li><a href="http://www.alphagraphics.com/">Alphagraphics</a></li>
<li><a href="http://www.lulu.com/">Lulu</a></li></ul>
All these games should be available at GenCon at The Forge Booth/Indie Press Revolution (booth #1739).<br />
<br />
<strong>Design Watch</strong><br /><ul>
<li><a href="http://gobi.livejournal.com/588299.html">Daniel Solis' single-blog-post summary of <em>Do: Pilgrims of the Flying Temple</em></a></li>
<li><a href="http://gobi.livejournal.com/tag/do">All of his blog posts tags as "Do"</a></li>
<li><a href="http://en.wikipedia.org/wiki/Stargate_SG-1">Stargate SG-1</a> (Wikipedia)</li>
<li><a href="http://www.lumpley.com/games/dogs.html">Dogs in the Vineyard</a></li>
<li><a href="http://en.wikipedia.org/wiki/Buddhism">Buddhism</a> (Wikipedia)</li>
<li><a href="http://en.wikipedia.org/wiki/Dear_Abby">Dear Abby</a> (Wikipedia)</li>
<li><a href="http://en.wikipedia.org/wiki/Avatar:_The_Last_Airbender">Avatar: The Last Airbender</a> (Wikipedia)</li></ul>
<strong>Other Mentions</strong><br /><ul>
<li><a href="http://www.rpgpodcasts.com/">RPGPodcasts.com</a> -- A directory of audio and video shows about role-playing games and other games, all freely available on the Internet.</li>
<li><a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=15">Forum post about finding me at GenCon</a>, which includes some of the podcaster panels, the Ashcan Front, and the Gaming Podcasting Party on Saturday night.</li>
<li><a href="http://gbncom.com/">Goblin: The Gaming Broadcast Network</a></li>
<li><a href="http://www.thevoiceoftherevolution.com/">Have Games, Will Travel</a></li>
<li><a href="http://www.thevoiceoftherevolution.com/">The Voice of the Revolution</a></li></ul>

Running time: 29:37 / File size: 20.3 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=14">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=14</a>]]></description>
<category>podcasts</category>
<pubDate>Tue, 31 Jul 2007 06:01:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=240553#</guid>
<author>RyanMacklin@gmail.com</author>
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<itunes:duration>00:29:37</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #11: Master Mines round table #1</title>
<link>http://masterplan.libsyn.com/index.php?post_id=234736#</link>
<description><![CDATA[Mike Sugarbaker &amp; Paul Tevis sit down with Ryan at Go Play Northwest on Saturday evening and talk about the design collective they've put together.  Paul &amp; Ryan talk about playtesting at the convention, and all three talk about how they've set up the collective and what they've been getting out of it.<br />
<br />
<strong>Master Mines</strong><br/><ul>
<li><a href="http://mastermines.wordpress.com/">The website</a></li>
<li><a href="http://mastermines.wordpress.com/about/mission-statement/">The mission statement & rules</a></li>
<li><a href="http://mastermines.wordpress.com/projects/a-penny-for-my-thoughts/">A Penny for my Thoughts by Paul Tevis</a></li>
<li><a href="http://mastermines.wordpress.com/projects/know-thyself/">Know Thyself by Ryan Macklin</a></li>
<li><a href="http://mastermines.wordpress.com/projects/outside-men/">Outside Men by Mike Sugarbaker</a></li>
<li><a href="http://mastermines.wordpress.com/projects/kingdom-of-nothing/">Kingdom of Nothing by Jeff Himmelman</a></li></ul>

<strong>Master Mines members podcasts:</strong><br/><ul>
<li>Mike Sugarbaker: <a href="http://www.ogrecave.com/audio/">OgreCave Audio Report</a></li>
<li>Paul Tevis: <a href="http://havegameswilltravel.net/">(ENnie Award nominated) Have Games, Will Travel</a> &amp; <a href="http://www.thevoiceoftherevolution.com/">The Voice of the Revolution</a></li>
<li>Daniel M. Perez: <a href="http://www.thevoiceoftherevolution.com/">The Gamer Traveler</a></li>
<li>Jeff Himmelman: <a href="http://somniturne.com/gtp/"> Gamer: The Podcasting</a></li>
<li>Chris Perrin/commondialog: <a href="http://canonpuncture.blogspot.com/"> Canon Puncture</a></li>
<li>and, of course, my own <a href="http://masterplanpodcast.net/">Master Plan</a></li></ul>

<strong>Other design collectives (all on WordPress):</strong><br/><ul>
<li><a href="http://secretwars.wordpress.com/">Secret Wars</a></li>
<li><a href="http://hqunicron.wordpress.com/">HQ Unicron</a></li>
<li><a href="http://splitparty.wordpress.com/">Splitting the Party</a></li></ul>

<strong>Other mentions:</strong><br/><ul>	
<li><a href="http://www.tomorrowtheworldgames.com/finis/">Finis: A Book of Endings to Give People New Beginnings</a></li>
<li><a href="http://en.wikipedia.org/wiki/Think_and_Grow_Rich">Think and Grow Rich by Napolean Hill</a> (wikipedia)</li>
<li><a href="http://www.ashcanfront.net/">Ashcan Front</a></li>
<li><a href="http://www.wordpress.com/">Wordpress</a></li>
<li><a href="http://goplaynw.wetpaint.com/">Go Play Northwest</a></li>
<li><a href="http://www.endgameoakland.com/minicon/">Endgame Minicon</a></li>
<li><a href="http://www.game-chef.com/">Game Chef</a></li>
<li><a href="http://www.skype.com/">Skype</a></li>
<li><a href="http://butcherblock.libsyn.com/">The Butcher Block</a></li>
<li><a href="http://www.durham3.com/">The Durham 3</a></li></ul>

Running time: 29 minutes, 02 seconds / File size: 27.2 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=13">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=13</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 13 Jul 2007 04:40:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=234736#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_11.mp3" length="27887516" type="audio/mpeg"/>
<itunes:duration>00:29:02</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Master Plan #10: Interview with Ken Hite, Playtesting at Go Play NW</title>
<link>http://masterplan.libsyn.com/index.php?post_id=230282#</link>
<description><![CDATA[This week, Ryan gets gaming luminary Kenneth Hite on the show.  They start by talking about Ken's upcoming book, Adventures Into Darkness, and then go into talking about designers notes, pulling from other games and the continuing evolution of game design.  Afterwards, Ryan talks about his experiences playtesting at Go Play NW, helping out with A Penny For My Thoughts &amp; Sea Dracula as well as testing his own game, Know Thyself.<br />
<br />
<strong>Games mentioned:</strong><br/><ul>
<li><a href="http://www.roninarts.com/">Adventures Into Darkness</a> available soon at Ronin Arts</li>
<li><a href="http://www.roninarts.com/store/product_info.php?cPath=6&products_id=129">Ken Hite's Dubious Shards</a></li>
<li><a href="http://www.roninarts.com/store/product_info.php?cPath=6&products_id=128">Ken Hite's Tarot of Cthulhu: Major Arcana</a></li>
<li><a href="http://www.wizards.com/default.asp?x=d20/welcome">d20</a> by Wizards of the Coast</li>
<li><a href="http://www.lumpley.com/games/dogsources.html">Dogs in the Vineyard</a> by Lumpley Games</li>
<li><a href="http://www.wizards.com/default.asp?x=dnd/welcome">Dungeons & Dragons</a> by Wizards of the Coast</li>
<li><a href="http://www.roninarts.com/">FASERIP</a></li>
<li><a href="http://en.wikipedia.org/wiki/Ghostbusters_(role-playing_game)">Ghostbusters</a> by West End Games (Wikipedia entry)</li>
<li><a href="http://www.dyingearth.com/GUMSHOE/">GUMSHOE</a> by Robin Laws</li>
<li><a href="http://www.montecook.com/cgi-bin/page.cgi?mpress_IL">Monte  Cook Presents: Iron Heroes</a></li>
<li><a href="http://www.timfire.com/MountainWitch.html">The Mountain Witch</a> by Timfire Publishing</li>
<li><a href="http://www.mutantsandmasterminds.com/">Mutants &amp; Masterminds</a> by Green Ronin Publishing</li>
<li><a href="http://www.sorcerer-rpg.com/">Sorcerer</a> by Adept Press</li>
<li><a href="http://www.crafty-games.com/">Spycraft 2.0</a> by Crafty Games</li>
<li><a href="http://www.decipher.com/startrek/rpg/">Star Trek Roleplaying Game</a>by Dechiper</li>
<li><a href="http://www.wicked-dead.com/thirty/">Thirty</a> by Wicked Dead Brewing Company</li>
<li><a href="http://www.atomicsockmonkey.com/products/tj.asp">Truth &amp; Justice</a> by Atomic Sock Monkey Press</li>
<li><a href="http://www.white-wolf.com/vampire/index.php">Vampire: The Requiem</a> by White Wolf Publishing</li>
<li><a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=763">Requiem Chronicler's Guide</a> by White Wolf Publishing</li>
<li><a href="http://www.arcdream.com/wildtalents/">Wild Talents</a> by Arc Dream Publishing</li>
<li><a href="http://www.white-wolf.com/worldofdarkness/">World of Darkness</a> by White Wolf Publishing</li>
<li><a href="http://www.atlas-games.com/unknownarmies/">Unknown Armies</a> by Atlas Games</li></ul>

<strong>Other mentions:</strong><br/><ul>
<li><a href="http://www.roninarts.com/">Ronin Arts</a></li>
<li><a href="http://www.indie-rpgs.com/forum/">The Forge</a></li>
<li><a href="http://en.wikipedia.org/wiki/GNS_Theory">GNS Theory</a> (WikiPedia article)</li>
<li><a href="http://www.story-games.com/forums/">Story Games for Everybody</a></li>
<li><a href="http://masterplan.libsyn.com/">Master Plan</a></li></ul>


<strong>Playtesting at Go Play NW:</strong><br/><ul>
<li><a href="http://goplaynw.wetpaint.com/">Go Play NW</a></li>
<li><a href="http://mastermines.wordpress.com/projects/a-penny-for-my-thoughts/">A Penny For My Thoughts by Paul Tevis @ Master Mines</a></li>
<li><a href="http://mastermines.wordpress.com/projects/know-thyself/">Know Thyself by Ryan Macklin @ Master Mines</a></li>
<li><a href="http://www.atarashigames.com/ghostshark/Sea%20Dracula%20test.pdf">Sea Dracula</a> by Jake Richmond &amp; Nick Smith (link to PDF)</li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=3293">Talk about Sea Dracula</a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=3427">Go Play NW aftermath</a> including Sea Dracula talk</li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=3443&page=1#Item_7">Photos of us playing Sea Dracula</a> (I'm the guy in the gray sweatshirt)</li></ul>

<strong>Plugs &amp; Bumps:</strong><br/><ul>
<li><a href="http://www.tomorrowtheworldgames.com/finis/">Finis: A Book of Endings to Give People New Beginnings</a></li>
<li><a href="http://www.gbncom.com/">GOBLIN: Gaming Broadcast Network</a></li>
<li><a href="http://canonpuncture.blogspot.com/">Canon Puncture</a></li>
<li><a href="http://www.atomicsockmonkey.com/">Atomic Sock Monkey Press</a></li>
<li><a href="http://www.atomicsockmonkey.com/">The Ashcan Front</a></li></ul>

Running time: 30 minutes, 16 seconds / File size: 21.2 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=12">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=12</a>
]]></description>
<category>podcasts</category>
<pubDate>Fri, 29 Jun 2007 03:31:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=230282#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_10.mp3" length="21793672" type="audio/mpeg"/>
<itunes:duration>00:30:16</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #9: Interview with Ashcan Front</title>
<link>http://masterplan.libsyn.com/index.php?post_id=226563#</link>
<description><![CDATA[Ryan interviews Matt Snyder and Paul Czege from The Ashcan Front.  They talk about what an ashcan is when it comes to a game development, how to better achieve design goals with ashcans, and about what they're trying to accomplish with The Ashcan Front.  Afterwards, Ryan talks briefly about his book now available for pre-order, Finis: A Book of Endings to Give People New Beginnings.<br />
<br />
<strong>The Ashcan Front:</strong><br/><ul>
<li><a href="http://www.ashcanfront.net/">The Ashcan Front</a></li>
<li><a href="http://theoryfromthecloset.com/2007/04/24/show005-interview-with-paul-czege/">Interview with Paul Czege on Theory From The Closet</a></li>
<li><a href="http://canonpuncture.blogspot.com/2007/04/canon-puncture-7th-episode.html">Interview with Paul Czege on Canon Puncture</a></li></ul>

<strong>Finis:</strong><br/><ul>
<li><a href="http://www.tomorrowtheworldgames.com/finis/">Finis: A Book of Endings to Give People New Beginnnings</a></li>
<li><a href="http://www.tomorrowtheworldgames.com/finis/previews/finis_sample.pdf">A PDF of Paul Tevis' story, The Tome</a> (700K PDF)</li>
<li><a href="https://www.indiepressrevolution.com/xcart/product.php?productid=16298">Pre-order now at Indie Press Revolution</a><br />
The pre-order includes a signed copy &amp; a PDF.  It ends July 18, 2007.</li></ul>

<strong>Other Mentions:</strong><br/><ul>
<li><a href="http://www.gbncom.com/">Gaming Podcast Network</a></li>
<li><a href="http://www.game-chef.com/">Game Chef</a></li>
<li><a href="http://www.havegameswilltravel.net/">Paul Tevis's podcast, Have Games, Will Travel</a></li>
</ul>

Running time: 29 minutes, 24 seconds / File size: 11.7 MB<br />
<br />
Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=11">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=11</a>]]></description>
<category>podcasts</category>
<pubDate>Tue, 19 Jun 2007 02:50:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=226563#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_09.mp3" length="12348562" type="audio/mpeg"/>
<itunes:duration>00:29:24</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #8: Game Chef and Game Design Duel</title>
<link>http://masterplan.libsyn.com/index.php?post_id=219560#</link>
<description><![CDATA[Ryan comes back from an impromptu hiatus to talk about what he got out of Game Chef and why he thinks others should do such contests.  Then he interviews two Game Design Duelists, Adam Rappold and Justin D. Jacobson, about why they decided to duel, how badly the other person will lose, and their response to using musical scale as a mechanic ingredient.  Afterwards, he talks about other podcasts talking about game design, theory & publishing.
<br /><br />
<b>Game Chef:</b>
<ul>
<li><a href="http://www.game-chef.com/">Game Chef</a></li>
<li><a href="http://www.game-chef.com/workshop/comments.php?DiscussionID=351&page=1#Item_11">My game, Know Thyself</a></li>
<li><a href="http://www.game-chef.com/workshop/comments.php?DiscussionID=594">The feedback for my game</a></li>
</ul>

<b>Game Design Duel:</b>
<ul>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=2889">Justin throws down the challenge!</a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=2900">Graham reveals the duel's ingredients.</a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=2923">Adam's notes on his game, "Sweet, Sad, Song"</a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=2921">Justin's notes on his game, "MacGuffin"</a></li>
<li><a href="
http://www.story-games.com/forums/comments.php?DiscussionID=3175">The final games and voting!</a></li>
</ul>

<b>Design Watch:</b>
<ul>
<li><a href="http://canonpuncture.blogspot.com/">Canon Puncture</a></li>
<li><a href="http://theoryfromthecloset.com/">Theory From The Closet</a></li>
<li><a href="http://www.thevoiceoftherevolution.com/">Voice of the Revolution</a></li>
</ul>

<b>Other Podcasts Mentioned:</b>
<ul>
<li><a href="http://www.2d6feet.com/">2d6 Feet in a Random Direction</a></li>
<li><a href="">The Butcher Block</a></li>
<li><a href="http://somniturne.com/gtp/">Gamer: The Podcasting</a></li>
<li><a href="">Have Games, Will Travel</a></li>
<li><a href="">Sons of Kryos</a></li>
</ul>

Running time: 32 minutes, 00 seconds / File size: 21.9 MB
<br /><br />
Discuss this episode on the forums:  <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=9">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=9</a>]]></description>
<category>podcasts</category>
<pubDate>Tue, 29 May 2007 15:15:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=219560#</guid>
<author>masterplan@hmfy.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_08.mp3" length="23053019" type="audio/mpeg"/>
<itunes:duration>00:32:00</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #7: Interview with Evil Hat Productions, Shield Bracelet Woes</title>
<link>http://masterplan.libsyn.com/index.php?post_id=205740#</link>
<description><![CDATA[Rob Donoghue and Fred Hicks come on the show to talk about an issue they're dealing with while working on the Dresden Files RPG -- working with the shield bracelet and how to mesh mechanical modeling and the feel from the fiction.  They get pretty into it about what they're dealing with.  Then Ryan talks about Chad Underkoffler's latest project, Swashbucklers of the 7 Skies, and talks about some listener email and his upcoming book.<br />
<br/>
<strong>Evil Hat Productions:</strong><br/><ul>
<li><a href="http://www.evilhat.com/">Evil Hat Productions</a></li>
<li><a href="http://www.dresdenfilesrpg.com/">Dresden Files RPG</a> (In production)</li>
<li><a href="http://www.evilhat.com/?spirit">Spirit of the Century</a></li>
<li><a href="http://www.evilhat.com/?dryh">Don't Rest Your Head</a></li>
<li><a href="http://www.evilhat.com/?fate">FATE: Fantastic Adventures in Tabletop Entertainment</a></li>
</ul>

(Incidentally, I really like Evil Hat's new website look.  Kudos, from one web developer to another.)<br />
<br/>
<strong>Design Watch:</strong><br/><ul>
<li><a href="http://chadu.livejournal.com/tag/s7s">Chad Underkoffler's <em>Swashbucklers of the 7 Skies</em> entries</a></li>
<li><a href="mailto:masterplan@hmfy.com?subject=Pulp Minis Game">Email me about thoughts or ideas regarding the pulp minis game for Nils</a></li>
</ul>

<strong>Blantant Plugs:</strong><br/><ul>
<li><a href="http://macklinr.livejournal.com/tag/finis">My blog entries about <em>Finis: A Book of Endings to Give People New Beginnings</em></a>
<ul><li><a href="http://drivingblind.livejournal.com/253164.html">A sample of <em>Finis</em> that shows off Fred's nigh-divine talents.</a></li></ul></li>
</ul>

<strong>Other Mentions:</strong><br/><ul>
<li><a href="http://www.gbncom.com/">Gaming Podcast Network</a></li>
<li><a href="http://www.game-chef.com/">Game Chef</a></li>
<li><a href="http://butcherblock.libsyn.com/">The Butcher Block -- Fred's podcast about all things Jim Butcher</a>
<ul style="margin-bottom: 0"><li><a href="http://butcherblock.libsyn.com/index.php?post_id=180206">The episode where Fred and Rob mention briefly the shield bracelet and the RPG</a></li></ul></li>
<li><a href="http://www.havegameswilltravel.net/">Paul Tevis's podcast, Have Games, Will Travel</a>
<ul><li><a href="http://www.havegameswilltravel.net/index.php?post_id=205196">The episode where Paul talks about his miniatures gaming experiences</a></li></ul></li>
</ul>

Running time: 23 minutes, 41 seconds / File size: 21.6 MB<br />
<br />
<a href="http://macklinr.livejournal.com/520513.html">Comment on the episode</a><br />]]></description>
<category>podcasts</category>
<pubDate>Fri, 20 Apr 2007 03:55:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=205740#</guid>
<author>masterplan@hmfy.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_07.mp3" length="22750312" type="audio/mpeg"/>
<itunes:duration>00:23:41</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #6:  Interview with Christian Griffen</title>
<link>http://masterplan.libsyn.com/index.php?post_id=194771#</link>
<description><![CDATA[Ryan interviews Christian Griffen of Berengad Games about his new book, Beast Hunters.  They talk about why the game was created, touch on how the game works, then go a bit into how Christian and his wife created it together and some elements that evolved from the original draft.  Later, Ryan talk obsessively about Game Chef.<br />
<br />
<strong>Beast Hunters</strong><br />
<br />
Beast Hunters is currently offering a pre-order deal until March 25th, 2007.  For more information on the offer, go to:<br />
<a href="http://www.berengad.com/joomla/index.php?option=com_content&task=view&id=18&Itemid=31">http://www.berengad.com/joomla/index.php?option=com_content&task=view&id=18&Itemid=31</a><br />
<br />
You can find more information about Beast Hunters, including links to reviews, at: <br />
<a href="http://www.berengad.com/">http://www.berengad.com/</a><br />
<br />
<strong>Game Chef</strong><br />
<br />
To find out more about Game Chef, you can go to:<br />
<a href="http://www.game-chef.com/">http://www.game-chef.com/</a><br />
<br />
Or for some specific links:<br />
The rules of Game Chef:  <a href="http://www.game-chef.com/rules.shtml">http://www.game-chef.com/rules.shtml</a><br />
Information on the ingredients: <a href="http://www.game-chef.com/workshop/comments.php?DiscussionID=40">http://www.game-chef.com/workshop/comments.php?DiscussionID=40</a><br />
Group Epsilon/Barnstormers: <a href="http://www.game-chef.com/workshop/?CategoryID=5">http://www.game-chef.com/workshop/?CategoryID=5</a><br />
You can find my various posts for "Enlightenment" there.<br />
<br />
Check it out!<br />
<br />
Running time: 22 minutes, 59 seconds / File size: 21.0 MB<br />
<br />
- Ryan]]></description>
<category>podcasts</category>
<pubDate>Wed, 21 Mar 2007 03:42:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=194771#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_06.mp3" length="22079488" type="audio/mpeg"/>
<itunes:duration>00:22:59</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #5: Interview with Chad Underkoffler -- Wacky Damage in PDQ</title>
<link>http://masterplan.libsyn.com/index.php?post_id=191945#</link>
<description><![CDATA[Ryan brings the first of many guests on the show.  This week, he talks with Chad Underkoffler of Atomic Sock Monkey Press about his Prose Descriptive Qualities (PDQ) system, specifically about the strange way damage is handled and what he went through to create and revise it.<br />
<br/>
<strong>Chad Underkoffler's Games:</strong><br/><ul>
  <li><a href="http://www.atomicsockmonkey.com/">Atomic Sock Money Press</a></li>
  <li><a href="http://www.atomicsockmonkey.com/freebies.asp#pdq">PDQ Core Rules</a> -- Free Download</li>
  <li><a href="http://www.atomicsockmonkey.com/products/di.asp">Dead Inside</a></li>
  <li><a href="http://www.atomicsockmonkey.com/products/mnprd.asp">Monkey Ninja Pirate Robot Deluxe</a></li>
  <li><a href="http://www.atomicsockmonkey.com/products/mnpr-rpg.asp">Monkey Ninja Pirate Robot the RPG</a></li>
  <li><a href="http://www.atomicsockmonkey.com/products/tj.asp">Truth &amp; Justice</a></li>
  <li><a href="http://www.atomicsockmonkey.com/products/zoz.asp">The Zorcerer of Zo</a></li>
</ul>

<strong>Games Mentioned During Interview:</strong>

<ul>
  <li><a href="http://www.atlas-games.com/arm5/index.php">Ars Magica, Fifth Edition</a> by Atlas Games (Later edition than referenced on the show)</li>
  <li><a href="http://www.talsorian.com/cfindex.shtml">Castle Falkenstein</a> by R.Talsorian Games</li>
  <li><a href="http://www.fudgerpg.com/fudge.html">FUDGE</a> by Grey Ghost Press</li>
  <li><a href="http://en.wikipedia.org/wiki/Go_Fish">Go Fish</a> (Wikipedia entry)</li>
  <li><a href="http://www.sjgames.com/gurps/">GURPS</a> by Steve Jackson Games</li>
  <li><a href="http://en.wikipedia.org/wiki/Marvel_Super_Heroes_(role-playing_game)">Marvel Super Heroes</a> by TSR (Wikipedia entry)</li>
  <li><a href="http://www.atlas-games.com/ontheedge/index.php">Over the Edge</a> by Atlas Games</li>
  <li><a href="http://en.wikipedia.org/wiki/Poker">Poker</a> (Wikipedia entry)</li>
  <li><a href="http://www222.pair.com/sjohn/risus.htm">Risus: The Anything RPG</a> by S. John Ross</li>
  <li><a href="http://www.atlas-games.com/unknownarmies/index.php">Unknown Armies</a> by Atlas Games</li>
</ul>

<strong>Other Mentions During Interview:</strong>

<ul>
  <li><a href="http://en.wikipedia.org/wiki/Spider-man">Spider-Man</a> (Wikipedia entry)</li>
  <li><a href="http://en.wikipedia.org/wiki/World%27s_Finest_%28animated_story%29">World's Finest</a> -- Batman &amp; Superman animated story (Wikipedia entry)</li>
</ul>

<strong>Design Watch:</strong>

<ul>
  <li><a href="http://rpgchallenge.wordpress.com/the-rules/">The BibliOdyssey RPG Design Challenge</a></li>
  <li><a href="http://www.bullypulpitgames.com/games/index.php?game=grey_ranks">Grey Ranks</a> by Bully Pulpit Games</li>
  <li><a href="http://www.thevoiceoftherevolution.com/">The Voice of the Revolution</a> -- Brennan Taylor's bits on game design</li>
</ul>

<strong>Confession:</strong>

<ul>
  <li><a href="http://macklinr.livejournal.com/tag/interconnected">Interconnected game notes</a></li>
  <li><a href="http://en.wikipedia.org/wiki/Prisoners_dilemma">Prisoner's Dilemma</a> (Wikipedia entry)</li>
  <li><a href="http://www.hmfy.com/masterplan/">Master Plan Web Column</a></li>
</ul>

<strong>Other Games Mentioned:</strong>

<ul>
  <li><a href="http://www.hamsterprophetproductions.com/wordpress/?page_id=25">carry. a game about war.</a> by Hamsterprophet Productions</li>
  <li><a href="http://www.galileogames.com/mortal-coil/index.html">Mortal Coil</a> by Galileo Games</li>
  <li><a href="http://www.bullypulpitgames.com/games/index.php?game=roach">The Shab-al-Hiri Roach</a> by Bully Pulpit Games</li>
</ul>

<strong>Upcoming Conventions:</strong>

<ul>
  <li><a href="http://www.endgameoakland.com/minicon/">Endgame Minicon</a> -- April 7th, 2007 / Oakland, California</li>
  <li><a href="http://www.avalonconventions.com/conquestsac/">Conquest Sacramento</a> -- April 13th-15th, 2007 / Sacramento, California</li>
</ul>

<strong>Podcasts Mentioned:</strong>

<ul>
  <li><a href="http://butcherblock.libsyn.com/">The Butcher Block</a></li>
  <li><a href="http://www.geekfuactiongrip.com/">Geek Fu Action Grip</a></li>
  <li><a href="http://www.havegameswilltravel.net/">Have Games, Will Travel</a></li>
  <li><a href="http://shouldwrite.blogspot.com/">I Should Be Writing</a></li>
  <li><a href="http://www.thevoiceoftherevolution.com/">The Voice of the Revolution</a></li>
</ul>

<strong>Miscellaneous Mentions:</strong>

<ul>
  <li><a href="http://www.apple.com/itunes/">iPod</a> by Apple</li>
</ul>

Running time: 24 minutes, 39 seconds / File size: 22.5 MB<br />
<br />
<a href="http://macklinr.livejournal.com/510143.html">Comment on the episode</a><br />
<br />
- Ryan]]></description>
<category>podcasts</category>
<pubDate>Tue, 13 Mar 2007 15:48:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=191945#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_05.mp3" length="23666243" type="audio/mpeg"/>
<itunes:duration>00:24:39</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan #4: Questioning Mechanics</title>
<link>http://masterplan.libsyn.com/index.php?post_id=183796#</link>
<description><![CDATA[Ryan talks about the questions he's come up with to help guide him when designing game mechanics.&nbsp; He talked about the current problem he's having with his game and offers an idea to folks still trying to get their mechanics ideas off the ground.<br/><br/>Games mentioned:<br/><ul>
  <li><a href="http://www.burningempires.com/">Burning Empires</a> by Luke Crane</li>
  <li><a href="http://www.lumpley.com/games/dogs.html">Dogs in the Vineyard</a> by Lumpley Games</li>
  <li><a href="http://www.evilhat.com/?dryh">Don't Rest Your Head</a> by Evil Hat Productions</li>
  <li><a href="http://www.wizards.com/default.asp?x=dnd/welcome">Dungeons &amp; Dragons</a> by Wizards of the Coast</li>
  <li><a href="http://www.sjgames.com/gurps/">GURPS</a> by Steve Jackson Games</li>
  <li><a href="http://www.herogames.com/hero5th/index.jsp">Hero System</a> by Hero Games</li>
  <li><a href="http://www.galileogames.com/mortal-coil/index.html">Mortal Coil</a> by Galileo Games</li>
</ul>

Design Watch:

<ul>
  <li><a href="http://wickedthought.livejournal.com/tag/houses+of+the+blooded">John Wick's &quot;House of the Blooded&quot; entries on his LiveJournal</a></li>
  <li><a href="http://rpgchallenge.wordpress.com/the-rules/">The BibliOdyssey RPG Design Challenge</a></li>
</ul>

Other mentions:

<ul>
  <li><a href="http://www.dresdenfilesrpg.com/news/archives/2006/06/designing_dresd.php">Designing Dresden</a> by Rob Donoghue &amp; Fred Hicks</li>
  <li><a href="http://www.hmfy.com/masterplan/10">My November 2006 Master Plan Web Column</a>, where I answer the Three Questions</li>
  <li>Special thanks to my friends Gregory &amp; Skye for doing some voice work for the show.</li>
</ul>

Running time: 11 minutes, 24 seconds<br />
<br />
- Ryan]]></description>
<category>podcasts</category>
<pubDate>Mon, 19 Feb 2007 18:33:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=183796#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_04.mp3" length="10947327" type="audio/mpeg"/>
<itunes:duration>00:11:24</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan Audio #3: Designer's Block</title>
<link>http://masterplan.libsyn.com/index.php?post_id=169377#</link>
<description><![CDATA[<p>While both struggling with problems lately writing and designing and helping a friend who is going through the same thing, Ryan decides to talk about writer's block &amp; designer's block.&nbsp; He goes into what being blocked has been for him and the various ways he's dealt with it.</p>


<p>Mentions:</p>


<ul><li><a href="http://butcherblock.libsyn.com/">The Butcher Block</a> -- a podcast about all things Jim Butcher</li><li><a href="http://www.zefrank.com/theshow/archives/2006/07/071106.html">The Show with Ze Frank, 7/11/2006</a> (Note: video with some explicit language)</li><li><a href="http://wilwheaton.typepad.com/wwdnbackup/2006/12/the_2006_best_o.html">Wil Wheaton's Blog, 12/31/2006</a><br/></li></ul>


<p>Running time: 19 minutes, 21 seconds</p>


<p>- Ryan</p>


]]></description>
<category>podcasts</category>
<pubDate>Tue, 9 Jan 2007 16:46:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=169377#</guid>
<author>RyanMacklin@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_03.mp3" length="18580085" type="audio/mpeg"/>
<itunes:duration>00:19:21</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan Audio #2: Playtesting</title>
<link>http://masterplan.libsyn.com/index.php?post_id=164512#</link>
<description><![CDATA[Inspired by some of the comments he received about the first show, Ryan talks about playtesting.  He goes into some embarassing moments where he failed as a designer in dealing with playtesters, and talks about a couple general ways of going about playtesting.<br/><br/>Games &amp; Companies mentioned:
<ul>
  <li><a href="http://www.crafty-games.com/">Crafty Games</a></li>
  <li><a href="http://www.sjgames.com/gurps/">GURPS</a> by Steve Jackson Games</li>
  <li><a href="http://www.burningwheel.org/">Luke Crane</a></li>
  <li><a href="http://www.atomicsockmonkey.com/products/zoz.asp">The Zorceror</a> of Zo by Atomic Sock Monkey Press</li>
  <li>My own <em>Damned Anonymous</em>, still in development.  You can find out more on the <a href="http://www.hmfy.com/masterplan/9/">Master Plan web column</a>.</li>
</ul>



Other mentions:

<ul>
  <li>The Butcher Block -- a podcast about all things Jim Butcher</li>
</ul>




Remember, only three days left before the pre-order for The Zorcerer of Zo closes, and with that, the free PDF offer!<br/><br/>- Ryan]]></description>
<category>podcasts</category>
<pubDate>Sat, 23 Dec 2006 23:16:00 GMT</pubDate>
<guid isPermaLink="true">http://masterplan.libsyn.com/index.php?post_id=164512#</guid>
<author>MasterPlan@hmfy.com</author>
<enclosure url="http://media.libsyn.com/media/masterplan/masterplan_02.mp3" length="13280363" type="audio/mpeg"/>
<itunes:duration>00:13:50</itunes:duration>
<itunes:author>Ryan Macklin</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Master Plan Audio #1: Podcast Intro</title>
<link>http://masterplan.libsyn.com/index.php?post_id=159975#</link>
<description><![CDATA[Ryan introduces himself and the podcast, then moves on to getting peeks into various designers' heads.<br/><br/>
Design articles mentioned:
<ul>
  <li><a href="http://www.burningempires.com/wiki/index.php?title=Category:Burning_Empires_From_Inception_to_Finished_Product">Burning Empires From Inception to Finished Product</a> by Thor Olavsrud</li>
  <li><a href="http://www.dresdenfilesrpg.com/news/archives/2006/06/designing_dresd.php">Designing Dresden</a> by Rob Donoghue &amp; Fred Hicks</li>
  <li>My own <a href="http://www.hmfy.com/masterplan/">Master Plan web column</a></li>
</ul>







Games mentioned:
<ul>
  <li><a href="http://www.burningempires.com/">Burning Empires</a> by Luke Crane</li>
  <li><a href="http://www.lumpley.com/games/dogs.html">Dogs in the Vineyard</a> by Lumpley Games</li>
  <li><a href="http://www.dresdenfilesrpg.com/">The Dresden Files RPG</a> by Evil Hat Productions</li>
  <li><a href="http://www.faterpg.com/">FATE: Fantastic Adventures in Tabletop Entertainment</a> by Evil Hat Productions</li>
  <li><a href="http://l5r.alderac.com/">Legend of the Five Rings Collectible Card Game</a> by Alderac Entertainment Group</li>
  <li><a href="http://www.wizards.com/magic/">Magic: the Gathering</a> by Wizard of the Coast</li>
  <li><a href="http://www.memoir44.com/">Memoir '44</a> by Days of Wonder</li>
  <li><a href="http://ninjaburger.com/rpg/">Ninja Burger RPG 2nd Edition</a> by aetheral Forge</li>
  <li><a href="http://www.change-works.com/sb/questers/index.htm">Questers of the Middle Realms</a> by Silver Branch Games</li>
  <li><a href="http://www.evilhat.com/?spirit">Spirit of the Century</a> by Evil Hat Productions</li>
  <li><a href="http://www.atomicsockmonkey.com/products/tj.asp">Truth &amp; Justice</a> by Atomic Sock Monkey Press</li>
  <li><a href="http://www.atomicsockmonkey.com/products/zoz.asp">The Zorceror of Zo</a> by Atomic Sock Monkey Press</li>
</ul>







Other mentions:
<ul>
  <li><a href="http://www.websnark.com/archives/2006/12/i_believe_its_a.html">Eric Burns' review of The Zorcerer of Zo</a></li>
  <li>Jim Butcher's <a>Dresden Files novel series</a></li>
  <li><a href="http://www.sjgames.com/pyramid/">Pyramid Magazine</a></li>
  <li><a href="http://www.havegameswilltravel.net">Paul Tevis' Have 
Games, Will Travel</a></li>
</ul>







I encourage everyone to take a look at The Zorceror of Zo.  I mention it on my blog at: <a href="http://macklinr.livejournal.com/486134.html">http://macklinr.livejournal.com/486134.html</a><br/><br/>- Ryan]]></description>
<category>podcasts</category>
<pubDate>Sun, 10 Dec 2006 22:57:00 GMT</pubDate>
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