Master Plan: The People's Podcast About Game Design

Ryan Macklin

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To truly close out 2008, Ryan records one last show on Christmas Day. Inspired by a post from Rob Bohl (of the Independent Insurgency podcast), Ryan talks about more thoughts on advancement: as a way to flesh out a character post-creation, as a world-changing element rather than a character-changing one, as a ritual for marking points in time, and as a way to keep the game feeling fresh from a tactile perspective. They're short thoughts on this solo episode, but ones worth noting. Afterwards, he talks about some podcasts he's been on recently, the fact that he's now a part of the Dresden Files RPG team, and the game design book he's working on. Finally, you're treated to a unique sponsor quote. Happy holidays, Masterminds.

Links: Running time: 21:04 / File size: 14.5M

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=44
Direct download: masterplan_41.mp3
Direct download: masterplan_41.mp3
Category: podcasts -- posted at: 12:18 PM

On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon. They talk (or as much as one can talk when it's 8am & ones voice is completely shot) about thoughts on building advancements systems in games. Luke shares his thoughts on the subject with his building of Burning Wheel, and they drift to related topics like Failure & Reward Cycles. Luke, frankly, has a lot of interesting stuff to say, provided you don't mind the profanity & poor audio quality.

Also, it's the second anniversary of Master Plan. It's been two good years. Here's to a third.

Luke Crane:
Running time: 27:25 / File size: 18.9M

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=43
Direct download: masterplan_40.mp3
Category: podcasts -- posted at: 11:07 PM