Wed, 16 July 2008 On this episode (which is my longest yet), Fred Hicks and I kick off the long-awaited series on mechanics with a discussion about "points of tension," relating both to Don't Rest Your Head's Exhaustion mechanic and Mythender's Mortality mechanic. Fred starts with a wacky assertion -- that conflict is underutilized in RPGs -- and goes from there. Afterwards, Ryan brings up three things: the now-in-preorder Don't Lose your Mind (which he's proud to be the editor of), Levi Kornelsen & Amagi Games, and a new podcasting project with Paul Tevis called This Just In From GenCon. This time, he remembers the Design Watch bump. Specific Mentions:
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Wed, 2 July 2008 On this episode, Ryan talks with Clint Krause of KNRPG Productions about his early game, Roanoke, for the Designing from Other Games series. Clint released this game some time ago, derived from the Wushu system. They talk about issues Clint had to deal with, which given how light the base system is, meant more dealing with establishing tone & genre conventions that systemic hacking. They also talk briefly about thoughts on historical-based games and endgame mechanics. Afterwards, Ryan brings back the Design Watch segment to talk about some things Brennan Taylor has mentioned in the last few days. Clint Krause, KNRPG Productions:
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