Master Plan: The People's Podcast About Game Design

Ryan Macklin

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Ryan talks with Jennifer Rodgers, artist & colorist, about what a game designer should expect to know and should expect to find out in talking with an artist such as herself. They get a bit in-depth about her specific process, and she talks about some of the things she's learned over her time working with clients. Afterward, Ryan mentions BoardGamePodcasts.com, follows up on some comments made about episode 25, and thanks his awesome listeners for supporting him, criticizing him and in general being there to listen.

Jennifer Rodgers: Other mentions: Running time: 29:25 / File size: 20.2 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=29
Direct download: masterplan_26.mp3
Category: podcasts -- posted at: 10:05 PM

Ryan takes another solo episode to talk about the part of game books we rarely talk about -- the text of the book separated from the game. He talked about the purposes of a game text, how a game text starts and ends a conversation with the reader, and some examples of games that do and don't do this effectively (even though as they're they aren't poor). Along with the issues, he tries to bring it home with some potential, if broad, solutions. Then Ryan talks about the show's first sponsor.

Mentions: Running time: 24:26 / File size: 16.8 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=28
Direct download: masterplan_25.mp3
Category: podcasts -- posted at: 10:53 PM