Master Plan: The People's Podcast About Game Design

Ryan Macklin

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After making his brief comment about first drafts on Master Plan #19, Ryan decides to unpack his thoughts on the subject by talking about what he has to deal with. He touches on forms of procrastination that feel like work, dealing with judging himself against the finished works of others, "sexy" and "unsexy" writing, some things other writers have said that help him when he's struggling, and embracing intentionally-bad writing.

Mentions: Running time: 23:24 / File size: 16.2 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=24
Direct download: masterplan_21.mp3
Category: podcasts -- posted at: 9:05 PM

On this anniversary episode of Master Plan, Ryan puts out an interview with Luke Crane he did at GenCon earlier in the year. They talk about the scene framing and pacing mechanics (or Disposition mechanics) in Burning Empires, partly sparked because Ryan didn't completely understand them when he and his group played it. Luke goes into detail about how he came up with various design goals and elements in that part of Burning Empires and also gives some insight in how to play the game.

Warning: There's a lot of profanity in this episode, and due to technical problems the interview has some severe audio degradations from 21:16 to 28:48.

Luke Crane:
Other Mentions:
Running time: 30:09 / File size: 20.7MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=23
Direct download: masterplan_20.mp3
Category: podcasts -- posted at: 11:58 PM