Master Plan: The People's Podcast About Game Design

Ryan Macklin

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Ryan sits down for another episode, this one kicking off a series about pacing mechanics. To start off, he talked about there being some broad, different types of pacing mechanics, and focuses on one in particular: the "refresh scale" mechanics -- those that happen then resources are expended in order to regain them. This idea traces back to old school D&D, but people have done interesting things with it since -- including the recent edition of D&D and Dirty Secrets. To end, he talks a touch about a pitfall with designing these mechanics that he ran into when working on Mythender and urges others to consider avoiding.

Games Mentioned: Other Mentions: This episode is sponsored by RPGNow.com.

Running time: 25:45 / File size: 17.7M

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Direct download: masterplan_49.mp3
Category: podcasts -- posted at: 4:42 PM